dasdarkseed@hotmail.com 21 Posted February 14, 2013 To me, it feels like aiming deadzone is more useful when prone. A player becomes easier to spot when spinning around his belly. But since some players find this feature awkward, I thought there should be two different aiming deadzone values. One for the standing/crouching position, and an other one for the prone one.Thus one can benefit of this feature as much as possible, in the combination that feels better to him. 1 Share this post Link to post Share on other sites
aksuduud 64 Posted February 14, 2013 In my opinion things should be like in OFP where theres huge deadzone always. Share this post Link to post Share on other sites
mr_chabowski@live.co.uk 2416 Posted February 14, 2013 I've got to agree with aksuduud on this one. Even though I've probably got totally different reasoning.Even just a little bit of movement can drastically increase the sensation of involvement in your character's actions.(also, it'll stop cheating fuckers from being able to stick a bit of blu-tac on the middle of their monitor as a crosshair :lol:)I don't really have an opinion on the standing/crouching/prone difference, as I only very rarely use prone position.An extra option wouldn't harm anyone. If some people would find it useful then it'd be a good addition. Share this post Link to post Share on other sites
rpatto92@hotmail.com 26 Posted February 14, 2013 More aiming dead zone options would be great a minimum threshold would be useful too. Share this post Link to post Share on other sites