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Aiming deadzone

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To me, it feels like aiming deadzone is more useful when prone. A player becomes easier to spot when spinning around his belly. But since some players find this feature awkward, I thought there should be two different aiming deadzone values. One for the standing/crouching position, and an other one for the prone one.

Thus one can benefit of this feature as much as possible, in the combination that feels better to him.

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In my opinion things should be like in OFP where theres huge deadzone always.

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I've got to agree with aksuduud on this one. Even though I've probably got totally different reasoning.

Even just a little bit of movement can drastically increase the sensation of involvement in your character's actions.

(also, it'll stop cheating fuckers from being able to stick a bit of blu-tac on the middle of their monitor as a crosshair :lol:)

I don't really have an opinion on the standing/crouching/prone difference, as I only very rarely use prone position.

An extra option wouldn't harm anyone. If some people would find it useful then it'd be a good addition.

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