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Waypoints only allowed with a GPS

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Just like the title says... I think its more realistic if you can only place waypoints once you have achieved a GPS.

In real life you can't say: "I want to go there" and then instantly walk in the right direction (without a GPS).

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I agree to some extent but don't think waypoints should show up interactively on your screen you should need to actually look at your GPS to see what direction you are going, your should also be able to put multiple checkpoints into the GPS so it becomes more useful but on the other hand make it randomly spaz out and show the wrong position on the GPS as they do in real life! I think the GPS should become extremely rare to find in game though.

I certainly with Ingasmeeg though I would love to have more interaction for navigating!

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I play on a Expert mode server and even with a GPS you can't set waypoints (kind of a old shitty gps huh?). You can only set them in choppers, that's it.

So this is already in the game, just depends on your server difficulty settings.

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I think it should become locked. For all servers. This is an anti-game, why should we cater to the little crybabies who want everything put in their lap?

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I disagree the should be a Ability to place waypoints and remove them but only with a pencil you should also require the map out to get the *Here and here* Markers and GPS would be the same yet not need the pencil give your position and it gives you either Audio or Visual Instructions on which roads to go on to get somewhere the fastest (The rest of the world is fine Satellites havent decayed YET)

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Seriously, I'd much rather attempt to figure out where I was using my watch/the stars to find north, then using landmarks to figure out my location. Then I could make a bearing towards my target grid Ref and work out the distance using my paces (based on approximation). Would make it much more like you're washed up on a foreign shore with no idea as to where you are.

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i used to follow roads, use the map and compass actively, use the grid references if i had a GPS and generally do stuff the hard way. then i found out about waypoints.

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Well, in reality you can set a destination on a civilian GPS. So there's that.

Personally, I'd like to have GPS taken out of DayZ entirely.

Ideally, the map + compass would be handled in-game, too. (like FarCry 2) Keeping you immersed in the game instead of switching to a menu.

Wcsg2sal.jpg

Anything on the HUD (crosshairs, nametags, waypoints) just feels stupid, considering the amount of stuff that's gone the "authentic" route.

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I think they should get rid of GPS altogether. That, and make the map worse, and let us do all kinds of navigational shit by manipulating the map and compass (bearings, triangulating, etc.).

Definitely. The map could have just a little more detail. The ordance survey maps have alot more detail than the Chernarus map, and they are common enough

I remember when I didn't know you could place waypoints and had to keep looking at the map and trying to figure out where I was, let me tell you its not easy. I think I had died and wanted to get back to my body. I respawned on the east coast above Elektro somewhere and all I knew was the name of the place where I had died. That exercise took me most of the afternoon. Every time I came across a road or village I'd be looking at the map thinking "Where the hell am I??" I still never found my body.

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I think they should get rid of GPS altogether. That, and make the map worse, and let us do all kinds of navigational shit by manipulating the map and compass (bearings, triangulating, etc.).

Nice idea, but takes it a little too far for my tastes - not everyone is an experienced map reader, so to start throwing in things like bearings, triangulation etc as a necessity just to know where you are is making things difficult just for the sake of being difficult. It's not like compasses are hard to come by (or even make, in a pinch), and for my money, the Chernarus map is already a step down from most OS maps.

In all honesty, it's not even like handheld GPSes are all that rare these days - almost every phone built in the past 2-3 years has one, for starters.

The idea of having the map as an in-game object is a nice idea though - one of the few good things about Far Cry 2 for my money.

The big thing I really want to see in the Standalone (and I can't believe they won't have already tried to include it) is to be able to personally mark your map - much in the same way as you can do already by double-clicking, but... y'know... without telling the whole server where you hid that fully-loaded SUV you 'borrowed'.

Edited by Target Practice

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no magical green numbers on the screen please.

I use gps to get from a to b in real life but unfortunately endless millennia of natural selection mutations failed to evolve my ass a built in heads up display in my brain box.

Try as i might i can't get no waypoint to float around in front of my eyes to guide me to where i need to go, and therefore it should not exist in a hardcore survival simulator.

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Hey I have to poop and pee in real life, that should be included in the game as well. The way point system is fine, has nothing to do with holding a persons hand, has everything to do with moving from point A to point B on a huge map. I want to play the game, I don't want to spend 15 minutes trying to figure out where I am by using locations which look nearly identical... oh look this place has a church.... oh wait 15 other places have a church as well. Just makes the mod pointlessly difficult, if you don't like waypoints don't use them. Getting rid of them will do nothing but drive potential gamers away.

I didn't know about them for quite a bit after I started playing, once I figured out how to use them, it made the game so much more better, I could actually figure out where I was on the map instead of guessing, etc. Some people have to remember it's just a game, already brutal enough especially with the glitchy nature of zombies. We've all met him Zombie Superman, who you somehow miss while he's standing right in front of you. Zombie hits through the floor is also another friend of mine, I don't even think I need to talk about Zombie hidden under the floor or Zombie hits you through the wall.

Edited by HarrySaches
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Hey I have to poop and pee in real life, that should be included in the game as well.

The funny thing is this is one of the most discussed ideas, and Rocket himself believes it would be a compelling mechanic in the context of things like waste management and cholera epidemics after disasters, etc.

Using landmarks is simple.. Yes, there are lots of the same buildings but no one town is laid out like any other, and the surroundings are different, and also each area of the map feels different too (the northern forests and hills, the Stary<->NWAF fields, the southern valleys, etc).

Finally, Rocket has said many a time that DayZ is NOT a game. I want my 15 minutes of navigational joy. :P

Edited by Ingasmeeg
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i don't think a players location should flash up on the screen when you join a server either, get rid of all the crutches and see what happens, if that unfortunate few who're unable or unwilling to learn how to map read piss off to warz then that can only increase the average quality of the community, i see no problem with that.

Edited by wabbit
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i don't think a players location should flash up on the screen when you join a server either, get rid of all the crutches and see what happens, if that unfortunate few who're unable or unwilling to learn how to map read piss off to warz then that can only increase the average quality of the community, i see no problem with that.

Good Point!

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I think this is more along the lines of how far is too far in trying to make it realistic. Should they make broken legs actually take 6-8 weeks of in game time to heal? Why not have broken bones have a near 100% chance of being permanently hobbled/restricted in some manner since a splint has little chance to allow a leg to heal correctly if set in the field by an inexperienced person? Especially so if its being used over the time it takes to heal. Why not force a player to boil water for 30 minutes game time to ensure its safe to drink? Why not make exhaustion force your player into unconsciousness at random times regardless of what you're doing if your player hasn't slept enough? Why not? Because eventually you're not playing a game but one of these 'real' type simulators where it takes 5-10 minutes just to spin up a helicopter. Games are so supposed to be fun at some point, not just pointlessly tedious. If its something you like to do manually, why not just do it instead of crying about other people using it?

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I think gps should be done away with and the in helo ones should show up as damaged and unusable. On that note good bye way points aswell better hard then soft imo.

Edited by Steak and Potatoes
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I think this is more along the lines of how far is too far in trying to make it realistic. Should they make broken legs actually take 6-8 weeks of in game time to heal? Why not have broken bones have a near 100% chance of being permanently hobbled/restricted in some manner since a splint has little chance to allow a leg to heal correctly if set in the field by an inexperienced person? Especially so if its being used over the time it takes to heal. Why not force a player to boil water for 30 minutes game time to ensure its safe to drink? Why not make exhaustion force your player into unconsciousness at random times regardless of what you're doing if your player hasn't slept enough? Why not? Because eventually you're not playing a game but one of these 'real' type simulators where it takes 5-10 minutes just to spin up a helicopter. Games are so supposed to be fun at some point, not just pointlessly tedious. If its something you like to do manually, why not just do it instead of crying about other people using it?

You make good points.

I for one would like to see leg breaks that require a crafted splint and crutch to walk on, maybe not for 6 weeks but certainly for a few hours. The fact is that with a broken leg and the decreased mobility a player will probably be killed pretty quickly.

I agree also that after running for a certain distance your character should reach the point where he simply must stop, this could be affected by things like weight of gear, hunger/thirst and environment temperature etc, would also like to see some type of fitness mechanics based on how well you eat and how much exercise you do, walk/run everywhere and eat sensibly then you are an athlete, Drive everywhere and eat too much then you become fat and unfit. Eat too little, wait for the hunger indicator to flash for 10 mins before you eat? weak and feeble.

Again i like the idea of boiling water taking more time, you could light a fire, pop the kettle on, go kill an animal and return with some fresh meat and cook that while the water cools, maybe add hot water or coffee/tea as a way to keep warm too for that matter. Drying wet clothes is another feature id like to see, as a way of reducing the risk of getting sick from the cold.

I do all of the navigation manually when i play solo, unfortunately many of my friends have become hopelessly dependent on the usual crutches - 3rd person, crosshairs, waypoints etc so i do play on pussy servers quite a lot, i think that most folks are inherently lazy and if given a choice will always take the easy route, take away the choice and those same people will exert the required effort if the rewards are great enough, with dayz those rewards are certainly worth the effort.

Edited by wabbit

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*SNIP*
I'm sure your intention was to make it sound rediculous. but the fact is, within reason, all those facets of life you mentioned would improve the world of DayZ.

Hypothetically, if there's going to be a GPS with waypoint placement, the waypoint should be on the GPS, not floating in front of your face.

I still think it should be removed.

I don't want to spend 15 minutes trying to figure out where I am by using locations which look nearly identical... oh look this place has a church.... oh wait 15 other places have a church as well. Just makes the mod pointlessly difficult
How Identical are the SIGNS with the NAME OF THE TOWN on them?

Pretty unique if you ask me.

If you can't navigate, learn.

At least try thinking FFS.

Edited by Chabowski

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So for that matter I guess you agree with them boosting the amount of time needed between eating and drinking right. I mean in the game currently you die of starvation or thirst in a matter of a few hours. In real life it would take literally days for you to die of hunger and starvation.

As for thirst, the soda cans you drink don't really quench your thirst in real life, if anything soda makes you more thirsty, yet in the game you are nice and refreshed after taking a swig of your pepsi, coke or mountain dew. How about starting up cars, you can't hop in a car with no key and have it magically start up. Also in a real event like the one in this game do you really think someone would leave their car unattended while they sleep. I mean you load up a car with supplies, then decide you'll disappear so others can steal your car?

I didn't know a shot of morphine could heal a broken bone either. Typically don't broken bones take weeks to heal? Yet in the game it's healed up in a matter of seconds with a single dose of morphine. Sometimes in a game you need to move away from realism because a game can't be 100% realistic or else it ceases to be fun. People need to weigh pros and cons, what pros exist from taking away way points outside of just making the game more difficult for the sake of making it more difficult.

If you don't like way points, don't use them, why exclude them from people who want to use them. If the only reason you have for removing it is it takes away the realism, then look at my points from above.

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You're in a topic about GPS, talking about broken legs and Pepsi?

You really are crap at navigating.

No my entire point is if you want way points removed because they dont' exist in real life and thus remove immersion to the game, then you have many other things that don't exist in real life but still take place in this game. So yes, you shouldn't remove waypoints, unless you want it to take 3 + weeks to die of hunger and 3 + days to die of thirst. Also yes, Pepsi or any soda for that matter doesn't quench your thirst. In fact it makes you more thirsty.

As for being crap at Navigating, I got around just fine for about 2 weeks until I found out about way points, then I saw how much more fun it made the game.

let me guess now because it's not about navigating, someone will toss out I should go back and play COD right? Instead of making poitns of why the information I posted isn't valid.

Edited by HarrySaches

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