Jump to content
super pretendo

Solution to bandit bothers

Recommended Posts

To solve this problem without artificial "no pvp" garbage, let's look at parts of the game which are already divorced from player freedom and realism for the sake of abstract game balance: spawning. Give players with high humanity better spawns (nearer to cities which have better loot) and those with very low humanity get crappy spawns, sometimes inland in the wilderness where they may even be lost. I can't really see a problem with this, as re spawning isn't game breaking but is definitely a hassle. Let it still be random, but within certain parameters for each groups.

Share this post


Link to post
Share on other sites

Woops' date=' move this to the suggestion forum I guess

[/quote']

I was just going to merge it into that other epic thread of arguments and ideas. I can move it to suggestions for you if you like but can't promise it will stay a separate thread there either. Your choice.

Share this post


Link to post
Share on other sites

I don't personally like the idea but it's a new one, I'll give you that.

(And hey, did you even see me pointing a Winchester in your face by a tent in a field in Elektro, Atlanta 3 tonight? :P )

Share this post


Link to post
Share on other sites

Why not just say, fuck this friendly enemy rep shit. Make it random spawns, making more sense. you could spawn in chern, or the other side of the map? The whole idea of this is to survive, so why not add another piece of it, make you spawn in shit knows where and having to work out and travel to your desired location? Just my 2 cents worth.

Share this post


Link to post
Share on other sites

Am I the only one who sees no problem with bandits at all? Why is veryone so upset about them and wants to punish them. Starting with low gear as a Bandit at the coast is much more of a punishment in fact every single survivor there will pin you down why you have your shitty makarow to tickle em.

Share this post


Link to post
Share on other sites

I like bandits. I think I might be a bit of a bandit myself. First day or so i didn't like bandits but then i learned to play. This isn't farmville or hello kitty online. Make spawning more randow for everyone.

Share this post


Link to post
Share on other sites

There doesn't need to be a punishment or consequence to banditry. It is a feature, not a problem.

Share this post


Link to post
Share on other sites

Maybe add it so the game is more nation Vs Nation (with treachery)

Player could still have their freedom, but they will also have a gameplay mechanics, and an exuse to stay united

Share this post


Link to post
Share on other sites

I just dont get why all of you want factions to be added. Just form a group and be your own faction. Its all possible you just have to do it on your own.

Share this post


Link to post
Share on other sites

There doesn't need to be a punishment or consequence to banditry. It is a feature' date=' not a problem.

[/quote']

Actually there IS a problem with bandits. There are players that just:

1. Find CZ and some ammo.

2. Sit somewhere.

3. Kill everything on sight.

4. Get eventually killed.

5. Start from 1.

They don't loot killed players or something. They just playing firing range.

This makes more and more people killing everything on sight and game turns out to be a simple DeathMatch with some zombies.

That is not survival and that is not what this game is about, as far as I understand.

Share this post


Link to post
Share on other sites

Thats not bandit problem...if my group plans on raiding an area our snipers who cover us shoot everything getting to close without a warning cuz we dont to risk getting shot. Except that we are a friendly group and do such actions only in areas people are fighting on hard anyway. For example the NW airfield. Its part of the survival and if you die constantly you should propably change your way of palying and hide and sneak some more.

Of course there are some lame douchbags who snipe newbs for the lulz but thats a minority and should not lead into a anti bandit discussion in fact real bandits fight in the north!

Share this post


Link to post
Share on other sites

The mod needs more positive incentive not to kill every human that u come across.

What I am trying to say is that there is no need to necessarily punish bandits, but rather reward those who don't. How? Idk...

Share this post


Link to post
Share on other sites

Actually there IS a problem with bandits. There are players that just:

1. Find CZ and some ammo.

2. Sit somewhere.

3. Kill everything on sight.

4. Get eventually killed.

5. Start from 1.

They don't loot killed players or something. They just playing firing range.

...

That is not survival and that is not what this game is about' date=' as far as I understand.[/quote']

Again that is a feature, not a problem.

You are well within your rights to:

1. Specifically hunt these players

2. Do it yourself

3. Go Elsewhere

3.5. Go to a different server

4. Stop Playing

You're not hating the fact that it's in game, you're hating the playstyle. Either accept it, or go where the playstyle isn't prevalent.

Saying it is not a strategy for survival is naive. You are alone, in a hostile territory where there's a good chance that every person you see will try to kill you and take your beans. Responding to this by killing every person you see is a legitimate strategy. You can never trust that someone won't try to murder you and by killing them you're eliminating the chance that they will kill you/betray you at some future point, theoretically increasing your survival chances. Just because you may not think of it as something you would do doesn't make it illegitimate

What I am trying to say is that there is no need to necessarily punish bandits, but rather reward those who don't. How? Idk...

I understand what you're trying to do, but rewarding one group and not rewarding the other is much the same as a punishment. If there could be a way of rewarding both (bandit/survivor... I'm generalising :) ) playstyles in a manner that's balanced and fair then it would be a good result. (We'd also be more or less where we are now)

However such a system would be very hard to balance perfectly...

Share this post


Link to post
Share on other sites

Of course there are some lame douchbags who snipe newbs for the lulz but thats a minority

Not as much of a minority as you think on US1, but that might be because some of the more stupid Americans like to live up to the white trash, gun wielding stereotypes that we are known for...

DISCLAIMER...

Also, I was born, and live currently in the US, so dont go calling me a terrorist again, like some of the more stupid, white trash, gun wielding stereotypes we are known for...

Share this post


Link to post
Share on other sites

Of course being a bandit should be allowed. But it should also bear some small consequences for ruining people's gameplay

Share this post


Link to post
Share on other sites

Of course being a bandit should be allowed. But it should also bear some small consequences for ruining people's gameplay

I second that, +1

Share this post


Link to post
Share on other sites

This is unfair? What about people that kill out of self defence? I was attacked by a group of two survivors, and now I'm - 2.5k humanity.

Just because I protected myself, I shouldn't be punished?

Share this post


Link to post
Share on other sites

I also second that. I had 2,540 at the end of yesterday, got attacked by a bandit, killed him, and got sent to 720 humanity. I do feel that the humanity system needs an overhaul, but its still pissing me off that bandits insist on ruining everyone's good time. Unfortunately, you then get the hardcore bandits saying "THATS WHAT BANDITS DO!" but I just dont understand why its so fun to play Call of Duty style...

Share this post


Link to post
Share on other sites

I still think a "forgive" option would help a lot, removing the humanity penalty and maybe even rewarding the forgiver with a slight boost in their own as well.

The lack of working DC is really causing problems. Yesterday I found myself in the middle of a pretty wicked and stealthy shootout and all I wanted to do was get the hell out of the crossfire. A bandit that didn't see me at first came charging through the woods shooting at another survivor behind me. I knew the bandit would likely have shot me once he stepped on top of me so I shot first (something I almost never do), killing him. I got up from prone and was shot in the back by the other survivor who also didn't know I was in the middle of things. I was dead, he apologized saying he thought I was the bandit, which I accepted, but he still took a humanity penalty. If I could have forgiven him I would have.

This is just one example out of several that could have been avoided with working DC or at least mended with a "forgive" option.

Share this post


Link to post
Share on other sites

Saying it is not a strategy for survival is naive. You are alone' date=' in a hostile territory where there's a good chance that every person you see will try to kill you and take your beans.

[/quote']

As long as they take my items - I'm ok with that. I'm voting against excessive killing everyone "just because", with no real reason.

If you think those players is a minority - you are wrong. =)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×