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BabylonUSArmy

Stages of hunger/thirst

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First of all, my apologies if this has already been suggested somewhere in the 120+ threads here.

If not, then I would like to recommend adding stages of hunger and thirst, to cause players to need to tend to their characters' statuses beyond cursory glances at the indicators. For instance, having recently eaten/hydrated would allow you to perform at maximum (current level), but neglecting these things for maybe an hour or two of play time will have consequences. Specifically:

Going for a period of time without eating or after an extended period of exertion would cause your character to enter a weakened state that would reduce maximum movement speed by whatever the devs feel is appropriate. Going for a longer period of time without eating could also add shaky hands (like the panicked state) to simulate blood sugar levels dropping. Allowing your character to remain in a critical state for several minutes would result in death.

Similarly, going for a period of time without drinking or after heavy exertion would cause the character to begin to dehydrate, resulting in slightly blurred vision (simulating headaches). Going for a longer period without water could result in the player briefly losing consciousness for several seconds (and therefore being totally vulnerable) with perhaps increasing frequency until the player hydrates. Remaining in a critical state for several minutes would result in death.

The total span of time all of these stages would occur in would be the same as the current fed/hydrated to death span in the game, but it would force players to think more critically about their inventory choices and not only attend to their characters' food and water needs when absolutely necessary.

Thank you, DayZ team, for putting the time into an already incredible experience, and thank you for taking the time to listen to player suggestions.

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