ShadowGhost (DayZ) 0 Posted June 18, 2012 no weapon --> more weapon spawnsno food --> more food and drink spawns(no empty cans anymore!)less bandages --> lower the sight of zombiesOne building, 7 loot places, all empty stuff?? before the update awesome game!fix things! Share this post Link to post Share on other sites
Heme (DayZ) 0 Posted June 18, 2012 Why reduce spawn gear if you simultaneously buff spawns? That makes no sense, 5mins later the guy would be back in cherno with guns blazing.Food is bugged, dont mind that, it'll be fixed. Weapons are already in mad abundance and their spawns should be seriously nerfed. Zombies are easy to avoid if you sneak, so sneak. Mostly empty look makes sense as well, it's not like you'd be the first there in reality.I got the feeling that the idea of this patch was to slow the game down and make it harder. Your suggestion would totally un-do that. Am not saying this works perfectly but it's a step in the right direction. Share this post Link to post Share on other sites
BabylonUSArmy 21 Posted June 18, 2012 Be more demanding, that will get you what you want. Share this post Link to post Share on other sites
liukang168 4 Posted June 18, 2012 Rocket! Make this game f... harder :) (please) Share this post Link to post Share on other sites
ShadowGhost (DayZ) 0 Posted June 18, 2012 HemeI mean only the reduce the spawn rate of the empty cans and vodka bottles.I sneak already prone and it's a lot harder nowokay maybe i'm a bit hasty in my conclusion but one last thingbefore yu enter a room 2 zombies are already inside? they are still spawning inside or just walking inside for no reason. But yeah it's a step in the right direction..I will support any changes but they have to be reasonable and don't forget to make some compensations. thnx for you're feedback!appreciate it!liukang you're crazy it's already soo f... hard! Share this post Link to post Share on other sites
Heme (DayZ) 0 Posted June 18, 2012 Well, in a way the junk is ok. It at least proves that loot indeed does spawn on that server and it has its uses in distracting zeds (abundance makes it unnecessary to carry that crap with). Crawling is good way to avoid zeds in the 1.7.1.1, as long as you avoid their general body direction you should be fine. In my experiments they only spot you crawling if you're very close and right infront of them, keep to their sides or back and you'll do fine.The zombies in the houses are bit of a nuisance, yeah, especially since they seem to be in constant aggro-modus and starting to maul you through the wall even though you haven't even seen them yet (and they certainly haven't seen you) but they're rare enough, roughly every 8th or 10th building has zombie inside. That's acceptable and in a way adds a certain feeling to looting houses too (as they used to be safe havens in their way).As for compensations, I don't know, there hasn't been big enough change to justify compensating anything, more like fine tuning that had radical effect on the player base that had grown used to no-need-to-sneak-gun-everyone-down gameplay. Give it some time, get used to the new system and adapt. Then, when you've better idea of the new system (not the first impression) you can come up with possibly gameplay-enhancing suggestions. (also I used you-passive here, don't mean this directly to you as a person, more like my general idea of the sudden flood of shock-induced suggestions wanting things to go back as they were) Share this post Link to post Share on other sites
ShadowGhost (DayZ) 0 Posted June 18, 2012 okay thnx ha no problem but with compensating I mean when you spawn it changed a lot in the way that you have far less stuff but ok I'll try to adapt.thnx for the feedback. Share this post Link to post Share on other sites