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Has Cfgweapons->FakeWeapon {}; killed private hives?

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HAS FakeWeapon {}; KILLED PRIVATE HIVES?

Since 1.7.5.1, something new and bad has appeared in dayz_anim\config.cpp.

This file is where arma 2 classnames were banned, but since the update, something new has appeared.in the cfgWeapons class:


class RifleCore;
class FakeWeapon: RifleCore
{
scope = 1;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};

This new class basically despawns any classname flagged as fake weapon. This is great... for public hive dayz. But in private hives we have prided ourselves in offering different lootspawns based on the classnames that were non-spawning by default, but still not banned. Here are some examples, to name a few:


class BAF_AS50_TWS: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};

These weapons will now be non-equipable in dayz, Try to equip it or spawn in with it and it despawns.Sorry devs, but this sucks balls. You have taken away one of the niches of private hives. We came to your rescue when players were getting bored of your overcrowded laggy servers and offered new map ports and less lag, whilst decreasing the lag on your servers. Now this is how you kill our servers.

It's only something small, but there was no need. If you didn't want the weapon in the first place, you should of just banned it and not bothered with this FakeWeapon nonsense.

/Doc

Edited by DocTolly
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as it may affect private hives emensly, it makes the public hive experience just a notch better without hackers with tws'

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pretty sure TWS was just around while shift P CE data flow weapon spawning was around

ESP invalidates all of that now

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HAS FakeWeapon {}; KILLED PRIVATE HIVES?

Since 1.7.5.1, something new and bad has appeared in dayz_anim\config.cpp.

This file is where arma 2 classnames were banned, but since the update, something new has appeared.in the cfgWeapons class:


class RifleCore;
class FakeWeapon: RifleCore
{
scope = 1;
stopThis = true;
type = 0;
cursor = "";
cursoraim = "";
sound[] = {};
magazines[] = {"FakeMagazine"};
};

This new class basically despawns any classname flagged as fake weapon. This is great... for public hive dayz. But in private hives we have prided ourselves in offering different lootspawns based on the classnames that were non-spawning by default, but still not banned. Here are some examples, to name a few:


class BAF_AS50_TWS: FakeWeapon {};
class G36_C_SD_camo: FakeWeapon {};
class AK_107_GL_pso: FakeWeapon {};

These weapons will now be non-equipable in dayz, Try to equip it or spawn in with it and it despawns.Sorry devs, but this sucks balls. You have taken away one of the niches of private hives. We came to your rescue when players were getting bored of your overcrowded laggy servers and offered new map ports and less lag, whilst decreasing the lag on your servers. Now this is how you kill our servers.

It's only something small, but there was no need. If you didn't want the weapon in the first place, you should of just banned it and not bothered with this FakeWeapon nonsense.

/Doc

This is not new this section has always existed in dayz check any version you like.

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