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Michaelvoodoo25

Explodable Buildings

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O.K. new enterable buildings, are we going to be able to blow them up? have the destroyed models been made?

I would think many "fun" times could be had hiding satchels and blowing them as a safety or devious reasons permit. It could add as a deterant and also just downright silliness.

If 90% (or whatever the true percentage is) of buildings are enterable, just think of the damage.

Edited by Michaelvoodoo25
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If I remember correctly, most buildings (minus extremely large ones like Cherno Industrial) can be destroyed anyways... So that bodes well for them being destroyable in the SA. It wouldn't require any extra work, I wouldn't think.

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And when rocket allows us to customise vehicles, Imma ride into town like a king

Since you're there, wanna add buoys to the wheels and a turbine behind and go around the sea with it?
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The other day I destroyed a red brick building by shooting someone through the window. Seen relevant to this thread

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O.K. new enterable buildings, are we going to be able to blow them up? have the destroyed models been made?

I would think many "fun" times could be had hiding satchels and blowing them as a safety or devious reasons permit. It could add as a deterant and also just downright silliness.

If 90% (or whatever the true percentage is) of buildings are enterable, just think of the damage.

the ARMA devs played with the concept ages ago but i just wasnt doable with the scale of the game world, i think they put in a compromise where pre-defined sections of a building would blow up when hit, not sure it it made it to release though, google 'arma' and 'destructable buildings' theres a vid explaining the ups and downs of it on the BIS site somewhere

Edited by Easy_Tiger

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Go to ArmA 2 editor, spawn in any goddamn artillery you need and blow shit up.

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