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motgun

adding buildings

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So I've heard that you can add building into a server map as an admin. Want to more buildings that can be entered around the map with few of them, such as fire halls, grocery stores, and houses and wear houses. I heard that this new update might have that. Does it? Is there a way to do this without a mod.

Also side question not a big deal. Are hmmvw in the normal dayz or is it only for rmod or in dayz+.

Thanks for any help l. I appreciate it.

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As of the latest version, the HMMWV is in the game, albeit no mounted weaponry.

You heard bunk about this new update having stuff.

I'm no expert, but from what I picked up it goes like this:

- Some buildings/scenery can be placed with the ingame map editor and uploaded on your own server as part of the mission file, a small file containing changes to the hard-drive stored default map sent to each player when logging in. If it's buildings that can be entered already, such as those warehouses with the two big doors (called hangars in the ingame editor) or the medical tents. Afaik, loot will spawn there as well as zombies in a normal fashion. Some objects the game will recognize as zombie spawners, some it won't. Experiment, plenty of tutorials for this on these forums or youtube. However, most of the actual houses in DayZ are not accessible through the ingame editor.

- There obviously is a way to add custom buildings and stuff to the map, but the process is next to equal with making a new map. Your players would have to download a big file before they could even connect to your server, and you'd have to familiarize yourself with the ArmA II modding tools in general. There are tutorials etc for these, but afaik no simple "how to do this" for DayZ stuff, and asking the ArmA 2 modding community about DayZ stuff is apparently like running into the field, naked, during the final minute of the superbowl. Everyone will hate you, and it will hurt.

Build notes have nothing to do with buildings, "building" is a term used in computer programming to describe the steps required to bundle a bunch of compiled code into the specific files needed to run the server/client. Build notes are a commentary on that, e.g. if a new file had to be added that is now mandatory for players or server admins, that'd be part of the build notes.

Edited by Elvaron
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Thank you very much for taking time to type all that. It helped a lot.

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I'm no expert, but from what I picked up it goes like this:

- Some buildings/scenery can be placed with the ingame map editor and uploaded on your own server as part of the mission file,

Would you happen to know how to actually open the map editor for the actual DayZ map?

(Tutorial is okay too)

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Uhm, haven't used it in a while, but iirc:

- Fire up DayZ Commander and connect to a server running the map you want to edit.

- Before it actually logs into that server, go back to main menu. It was just an easier way to start the game with a specific mod.

- Hit ALT+E to open the map editor, the map you want to edit will be in the list, quite possibly with an icon or something like that next to the name.

- Place a Center (dont change any values in the little window that opens up), a Group (dont change any values in the little window that opens up), and then a Unit (set 'Playable' to the Playable value, set the skin to survivor or s.th. if you want, doesn't really matter tho. Just the playable part matters) to the map anywhere. ArmA2 Map Editor doesn't let you save it otherwise.

- Place objects via the Vehicle (most objects count as vehicles, just roll with it. Don't try to place actual vehicles like cars or helis this way. It doesn't end well!!) or Object Composition button, then save to a name.

- Leave the editor, alt+tab out of the game.

- Open your %USERS%/Documents/ArmA 2 Other Profiles/%profile name%/missions/ folder and you'll see a subdirectory named <the name you used when saving>.<name of the actual map>. In it is a .sqf and a .biedi file, drag&drop the .biedi file onto 3de_conv.exe (look for 3de on one of those arma2 mod sites, you'll find it), it creates an sqm file.

- Open your %USERS%/Documents/ArmA 2 Other Profiles/%profile name%/MPMissions/ folder. Create two folders, one named original.<mapname> or s.th. like that and one named <whateveryouwant>.<mapname>

- Put the .sqm file 3de just created into the whateveryouwant folder, grab the MP mission pbo for that map from your server, create a backup of it, open it up in PBO manager (you'll find it anywhere 3de is available too), and drag&drop the contained .sqm file to the original.<mapname> folder

- Alt+tab back into the game. Go to multiplayer, chose the New button to create a server and hit ok to get to map selection, select the map you edited from the list at the bottom, then select <<New - Editor>> on the right side. It will open up the editor again. Click on load, the dropdown should show both the original and your version. Load the original.

- Click on merge, select your custom version from the dropdown. Find the blue Unit thing you placed earlier. Select it and delete it, we can't have that there, we only needed it because of a restraint in the editor earlier.

- Click on save, enter a new, third name of your liking, exit the editor and cancel starting up a server, leave the game altogether.

- Open your %USERS%/Documents/ArmA 2 Other Profiles/%profile name%/MPMissions/ folder. There is a third folder now, <thirdnameyouused>.<mapname>, in it is a .sqm file. Open your pbo file from earlier - remember to keep a backup of that file somewhere - remove the sqm inside it and copy over the mission.sqm from that third MPMissions folder. Close the PBO and replace the one on your server with that new one.

Done.

Edited by Elvaron
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Not sure why I dont have the same folder names ya'll got.

I go to documents and I have an Arma2 folder...nothing that says other profiles...then I have a missions folder...then a saved folder...two .cfg files and some other files with my name on them. If I go into Saved there is a mpmissions folder and a bunch of folders with nothing in them. I did a search on my computer and don't have any pbo files.

I got as far as converting the sqm but after that not sure what to do as this tutorial and another tutorial I found on youtube have different folders than me.

Can someone help me out?

Edited by Dusty Nuttles

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...asking the ArmA 2 modding community about DayZ stuff is apparently like running into the field, naked, during the final minute of the superbowl. Everyone will hate you, and it will hurt.

beautiful.

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