Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Snablas

The thing with a difficult game, rocket

Recommended Posts

Hi=) I'm new.

I've been looking through a whole lot of threads regarding 1.7.1. My game isn't working very well, but that's another story.

What I wanted to talk about was that difficulty in a game can be quite deceiving. Because increasing the difficulty isn't as easy as to lower the health, the damage you deal, or as with 1.7.1, zombie aggro-distance and access to weapons.

I've read a lot of threads regarding the game being hard, and dying a lot being a step in the right direction. I agree, altough I'm not a hardcore player myself. Firstly, the game has recently removed global chat. Adds to the immersion, yes, but if the game's so much harder then it might also mean players have a hard time teaming up. Because one of the main attractions of this game is cooperation. You might say that i have missunderstood the game, and that might be right. But coop is the reason why I play this game, and you'll hear the same from many others. If you die a lot and you can't chat through the game when you have spawned, you'll lose eachother very quickly. Be careful, you don't want to lose the random coop aspect of the game, or a large portion of the community will follow.

The other, and perhapse most important thing is the difficulty. Sneaking is damn hard now, if I have understood the patch correctly. While stealth is another, very imortant part of the game, I think you have made it a bad option through the increased sight range. Because now stealth has a very large chance of failing. This means that other options, like just running through town and losing the zeds in a building, is so much easier that stealth is unused. If stealth is to be harder, then all other options must be too. I still want to be able to sneak through town, and I think that LOS was a great feature. But I also think that it needs some work, like, for an example the zombies looking for you near your latest known location, and being able to hide behind furniture, or in the woods. LOS shouldn't be like clicking a button, going into a building then enjoy a zed-free evening. It should be a bit challenging. Otherwise, it will become such a good option, all other means of surviving will be abandoned. And, just as coop, stealth is one of the cornerstones iof the game.

Thanks for reading. I hope we can keep a mature disscusion going =)

Remember that this is feedback, something i think, not neccessairly a fact.

I know a lot of simmilar threads exist, but what I wanted to do with mine was to mention some of the relations between the changes.

Share this post


Link to post
Share on other sites

I don't understand what people mean by sneaking around being harder. In 12+ hours I've played this patch I have yet to be spotted by a zombie, their range on spotting you prone is still just a few feet. The only way you get spotted is by being careless.

Share this post


Link to post
Share on other sites

×