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rain and it's effects on servers in SA

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I did see in a video, that there will be blood, or other details around to explain a story. I.e. dead players, dead zombies, tin cans, blood etc. all reactions from events that took place in someone else s world

I would like to see a 'erosion' style de-spawn to prevent servers in SA from being balged down. Since loot and zombies will appear at the start of the server, and bodies, blood, etc. will be objects with in the map.. that are meant to tell a story. It could cause pretty bad server lag.

So rain, could be used to clean the map. erode dead bodies away faster, wash away blood spill. It could cause zombies to reestablish a foot hold in the map (since zombies will be thin out after a while), rain/cold can cause sickness. it will be a way of re-spawning the infected.

This would be a subtle way of 'refreshing' the server. It could also be caused by a trigger within the server, so the server knows when it's getting pretty bad.

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Q: How are zombie spawns going to work?

A: We're probably going to spawn all zombies + loot at the start of the mission on the server to decrease lagspikes and to remove the spawning issues we had. This also allows the potential for the whole "roving zombie" crap people keep harping on to me about (seriously, I get facebooked every day with this one request).

Q: Doesn't that mean all zombies will eventually be killed?

A: The zombies respawn, but it's done at a server level, not client like previously (which was a nightmare).

taken from rockets Q&A here:

http://dayzmod.com/forum/index.php?/topic/118209-dayzgame-qa-with-rocket-on-reddit-jan-2013/

Edited by Michaelvoodoo25
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