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Removing Debris and Rubble.

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I recently bought a server from HFB.. pretty much figured everything I need to except the bases/forts I am putting in all have debris and rubble inside of them that spawn on the DayZ map but not the 3d edior.. wouldn't mind the debris and stuff if I could build around it inside the 3d editor.

Did anyone figure this out? Either removing all of it or opening the exact DayZ map in the editor so you can build around the debris?

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yes you need to add stream_locationCheck = {}; to your init.sqf file that goes in the servers mission.pbo file. you will loose some bases like the tents in stary. just google stream_locationCheck and dayz and it should get you to a guide

The reason you can't edit the dayz map is because the debris is containted in cfgtowngenerator.hpp which is inside the config.bin file in the dayz_code.pbo file. you need unrap or elitness to open those files and unbinarize them to flat text .cpp files, then some one needs to make a script that converts that into a .sqm file that can be loaded up in the mission editor.

its way easier to just remove the debris and start from scratch then to try and document what rocket put where.

Edited by xyberviri

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