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zyromkiru

Timer for quit

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Okay this has gone way to far by now. These nubs not wanting their imaginary KDR to be ruined get in a fight and when they are about to die they just log out after they steal your stuff.

(bare with me i know this takes coding BUT it's NEEDED)

Fix: If a player gets shot OR shoots then they should have a 10-30 second wait time before they can log out.

(even make the player faint when they try and d/c if that's what is needed, whatever works)

I don't care if I die or not but when I spend a long time gathering things and having a good time or when my friends do the same and some player lacking skill comes over and loots/kills someone and then logs out.... that's just ridiculous and not fun at all. This is just as bad as using Cheats or Spawn killing defenseless players.

The fix is a VERY affective method I have seen used in games before.

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Rocket should incorporate some MMO mechanics here. In good ol' EverQuest you had to wait 30 seconds while sitting in order to log out. Any aggression would cancel the logout. A similar feature could maybe be implemented into DayZ one day.

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Its been tried? Great hopefully they iron the bugs out. Being unable to abort a bad decision or an unwanted situation will make things more tense. I've done it in the past its a cheaters way out.

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