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SpeechMan

couple of suggestions (SA or Mod)

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When playing DayZ, there are 2 things I like more than anything, tents and vehicles. For tents it's simply because they allow me to stay away from actual zombie areas and instead roam the forests and loot stuff that people have worked hard to acquire. As for the vehicles, it's just that I love them, both IRL and in game.

So, since I like those 2, I'd like them improved.

Let's start with the tents. Current tent system is a bit too limited, so I though of expanding it a bit. In addition to tents we need stashes.

Stash is exactly what the name implies, a (almost) hidden place you can put stuff in. First you need either hatchet or knife to create the stash. When you have either of those, you can go to any spot outside buildings or paved areas and create stash. Once created, it will disappear in one hour unless there are items inside. Empty stash will be just a little pile of sticks and foliage, but as soon as you start putting items inside, it starts to become bigger and more easy to spot.

Another downside with stashes is that every hour there is a possibility of loosing item stored there. Therefore it wouldn't stand as a long time storage like tent. There's of course the possibility of adding items that would lessen the possibility of item loss (different bags, etc.).

So, the stash system would not replace tents, since tents are still there as long term storage, but instead they would add to it by adding a short term storage that could be created easily.

Then to the vehicles, the idea of vehicle breakdown. This is actually an old idea of mine, but I couldn't find any post about it, so apparently I never posted it here.

When you drive your car around, there would always be the possibility of vehicle breakdown. If possible, the game should track the time or distance driven since the last repair and base the possibility on that. There would be 2 kinds of breakdowns, minor and major.

Let's start with minor:

Effects:

Vehicle speed reduced to something like 10-20 km/h

When driving the engine would take constant damage. Very, very slowly, but still some.

Increased possibility of major breakdown.

Fixed simply by using a toolbox to fix the car. Would take something like 15-30 secs.

Then the major breakdown:

Effects:

Vehicle would stop

Vehicle would let out a cloud of smoke. Not quite as visible as the one that comes when a vehicle is destroyed, but something similar.

Fixing would require a toolbox and engine parts and would take longer, maybe 45-60 secs.

There's also possibility of adding new item "spare parts" to be used for repairing or another possibility of making the item required random (Engine parts/scrap metal/spare parts/empty can) (Empty cans can be used to fix exhaust damage IRL)

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