Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sign in to follow this  
chris_heyward

Current DayZ hive hardware and what is to be used for SA

Recommended Posts

I am unsure of the specs of the current main Hive server and was wondering if anyone had an idea of its hardware. Also I was wondering (and this is more of a question to Rocket and the devs) what system they plan to have for SA.

I do know that Rocket wanted more people to populate the standard Chernarus map but as it stands right now, server capabilities are hindering that, and now that the DayZ mod has been taken under Bohemia's wing, can't the DayZ team talk them into funding for a dedicated "cold-aisle server cluster" like the one CCP Games (EvE-Online) has? I'm unable to find out what they currently have but this is what they had back in 2010:

TQ Tech Details: (Not the whole system, just what runs TQ)

Servers

64 x IBM HS21

2x Dual Core 3.33GHz CPU's

32GB of RAM Each

1x72GB HDD Each

2 x IBM X3850 M2's

2x Six Core 2.66GHz

128GB of RAM

4 x 146GB HDD

Cores

- 280 total Cores

- ~1 THz

RAM

- 2.3TB of Total RAM

Storage

- 4.8TB of Local Storage

- 2TB of SSD SAN

- 256GB of RAM SAN

Network

- Gigabit Ethernet

- 4Gb/s Fiber Channel

All of this is located in one area (London) and everyone in the world, except China connects to it. It should handle way more than what DayZ can throw at it seeing as all the required files are client side. Granted this is a beast of a setup and probably costs a bomb, but BIS has the cash and DayZ will make them that back in one day. With the setup linked above, they are able to handle a serious amount of connections and have 2500 people on the same grid as each other. That's more than enough horsepower than what DayZ needs.

From the chit-chat I have heard, the current Hive server has taken one hell of a beating with all the data that has been thrown at it, Having a cluster similar to the one I suggested should fix this issue.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×