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Justitia

Botany; Plant Collecting & Analysis.

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Many people enjoy to hunt - why not enhance this with another survival skill: plant identification. There would be three categories:

1 - Poisonous. Effects range from infection to instant death...

2 - Edible.

3 - Non-edible.

Certain plants can be heated to move from one or the other. As for identification, this will depend on size and colors, with acute eyesight needed on minor details to tell certain poisonous plants from edible plants at times.

I think it'll add another survival element, ideal for people who mainly remain outside of towns, and be a challenge with identification (knowledge needed via testing or helpful guides).

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I would love Botanical elements to DayZ, It is one of the survival factors missing to make it a truly survival game.

I would love also to use medicinal plants and cobwebs for medical use too.

However this idea will take a long time to impliment, a very long time due to variety and coding.

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harvesting would definitely make the game more in depth

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I would love Botanical elements to DayZ, It is one of the survival factors missing to make it a truly survival game.

I would love also to use medicinal plants and cobwebs for medical use too.

However this idea will take a long time to impliment, a very long time due to variety and coding.

I agree, but would it be worth it and contribute enough?

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