ForcefulCJS 16 Posted June 18, 2012 Crouch-walking is still suicide if you are in a town. You are forced to prone everywhere or risk sudden and instantaneous aggro. I haven't fired a weapon in nearly 8 hours of playing now since 1.7.1 and now 1.7.1.1I started near the Komarovo shipping area, proned all the way in to be safe but had to crouch walk up a ramp to get in. The mere act of going up that ramp bumped my sound up to 2 and within a minute every zed within 100 yards was exploring the ground floor of that building and slowly homing in on the 1-2 bar sounds I had made while going up the stairs... these zeds have AMAZING memory. I managed to get out via ladder while they swarmed the stairs, I tried to crouch walk out since the path looked clear but even as I reached the grass my visibility remained at 3 and I quickly pulled multiple zeds from 50+ yards. I ran to the lighthouse West of Komarovo and tried to break line of sight there but when you've got Zeds 2 feet behind you at all times, sight breaking becomes insanely difficult. After losing over half my blood I finally ran up the lighthouse ladder and broke aggro that way. I climbed back down later and managed to prone past them and continue to Komarovo. At this point I had checked 15+ loot locations and barely found anything. When I got to Komarovo I decided to stick to the beach since it looked clear. I crouch walked toward the water's edge to scope the place out and suddenly my feet hit a patch between the grass *LOL 4 VISIBILITY BARS SON GET DUNKED NOOBLORD* yea, my bars blipped up to 4 for half a second WHILE CROUCH WALKING and I turn and see 3 zeds I hadn't even noticed charging at me from 100 yards out. I just sat there and whistled a tune while I let them finish me off, wasn't in the mood to drag out another chase with over half my blood missing and having only a hunting knife, an auto part, and some barbed wire to show for it.I don't understand, who in their right mind wants to be forced into prone within 100 yards of every town? I can understand needing it for close-range insertions but if I want to skirt around a town I shouldn't have to worry about crouch walking being equivalent to a L4D car alarm.15th cumulative death without firing a weapon.I spawned near Balota, kept my face in the grass for 7 minutes to get to the airfield. Finally get inside and all I find are mags for high-end weapons, smoke grenades, and other non-essential supplies. Literally less than one minute later some chump runs upstairs. I should friendly and he just runs up and stands in a corner. I type in chat and hear zombies below. "Oh well, we're both quiet now and they don't have line of sight... they should wander off now".NopeThey climb two flights of stairs and corner us. Share this post Link to post Share on other sites
ForcefulCJS 16 Posted June 18, 2012 Finally found a friendly, I asked how he managed to find all those weapons with the insane aggro he was pulled (he never stopped sprinting anywhere). He said he just had a hidden stash with tons of weapons. Cool guy, but just reinforcing that this patch is a swift kick in the balls for new players. Veterans can just hit up their stash/friends/squad for stuff if they die and exclaim how "great" the new aggro is while they mow down zeds after sprinting through several open fields. Meanwhile Joe Newguy can slide his face in the dirt for an hour and he'll be lucky to find a Makarov. Share this post Link to post Share on other sites
enigma (DayZ) 0 Posted June 18, 2012 /insert dayz carebear meme Share this post Link to post Share on other sites
Wüstenfuchs (DayZ) 105 Posted June 18, 2012 Post your feedback to the 1.7.1.1 announcement thread. That's the purpose of the thread. Here's quote from rocket from that thread:Please guys' date=' post relevant feedback here about the update after you have tried it. That's what this thread is for[/quote']Thread here: Hotfix Build 1.7.1.1 Rolling Update Share this post Link to post Share on other sites