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jamerific

New Starting Gear Based On Difficulty

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After the 1.7.1 update changed the starting gear, a lot of people did not like this while others seem to be ok with it and don't want to change it. True that this does pose more of a challenge for players, but perhaps instead of changing ALL load outs again, my suggestion is to base a person's starting gear based on what difficulty the server is set to OR have it that the player can choose an individual setting when ever they spawn.

The idea for the individual setting is that upon spawning a new character you are given a window that asks what you want your Survival Skill to be much like how one pops up if you want to be a man or woman only this one pops up every time you start a new character. These different levels can be also called "Classes".

Rookie (Very Easy):

Makarov

1 Magazine

1 Bandages

1 Baked Beans

1 Water Bottle

1 Morphine

1 Painkiller

10 Roadflares

Coyote Patrol Pack

Officer (Easy):

1 Soda

1 Revolver

2 Magazines

10 Chemlight

Coyote Patrol Pack

Medic (Medium):

1 Canteen

1 Morphine

1 Bandage

1 Painkiller

Coyote Patrol Pack

Hunter (Hard):

1 Crossbow

2 Bolts

1 Canteen

Flashlight

Coyote Patrol Pack

Survivor (Expert):

1 Painkiller

1 Flashlight

1 Bandage

Coyote Patrol Pack

*These are all subject to change for balance but you get the idea

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*get killed on expert server*

*jump to beginner server*

*jump back*

annnd thats why this won't work.

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*get killed on expert server*

*jump to beginner server*

*jump back*

annnd thats why this won't work.

Then it only seems the fair way to do it is as my second option where you are asked each time how you wish to play. So far the only draw back to the first suggestion is that saved data can be transferred between servers. Frankly I think that system should be taken out and you only have data saved per-server.

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*get killed on expert server*

*jump to beginner server*

*jump back*

and thats why this won't work..

That ^

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Having everyone start on the same foot is better IMO. If I was feeling like trolling, I'd just pick one of the first 2 and hunt all of the last 3

Also, love it that the "Easy" setting gets a better gun with more ammo than the "Very Easy" ;)

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@KnT47r: HAHA yeah, I didnt even point it out cuz I THOUGHT he made a mistake while making the thread, tho I was wrong and god im glad I was. Daddy is sleeping good tonight! XD

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Also' date=' love it that the "Easy" setting gets a better gun with more ammo than the "Very Easy" ;)

[/quote']

It also gets lesser supplies in exchange for the better gun

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Why not just a RANDOM spawn of one of these per reload. I think in a game where you can not improvise a weapon or fight with your hands (or outrun the zeds) you should start with a weapon...

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Why not just stealth your way past the zombies like you're meant to.

Find a house, chances are there's a double barrel or a makarov.

Find a barn, chances are there's a crossbow, CZ550 or enfield.

Find a firehouse, chances are you'll get shot by a bandit before finding a milgrade weapon

Stealth is your friend

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then make the zombies not come at you from 1k away... right now sneaking past them is not working... but in a game where you can only fight with a ranged weapon, you should at least start with one

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