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Mustang (DayZ)

Inventory items randomly lost when killed

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Before I explain this, I've no idea what the statistics are like on total loot on a server at any one time, but due to the amount of player killing I expect the volume of 'good' loot grows considerably over time, as people keep taking all the best stuff from other players' bodies. It lead me to the following suggestion:

I thought that it might be sensible/realistic/simple to have a player's inventory at risk of randomly 'losing' a handful of items when they are shot (or perhaps only when killed). After all, if you gun down a person there's a fair chance you'll hit that can of beans in their backpack or put a hole in their water bottle rendering it useless.

Maybe even add a chance of the victim's weapon becoming damaged just so you can't absolutely guarantee that you'll be able to get all that lovely gear they're carrying.

It's not in any way a ploy to harm bandits and their way of 'living off the land', just another small idea for a new variable to add to the mix.

Quite how it'd be coded I don't know. Making two of every item (the regular one and a damaged one) isn't a good way (time consuming), so that only leaves the option of items having a % chance to randomly 'disappear'. In which case it should probably only happen on death, else you might suddenly find your bandage gone when you've just taken a bullet and need to patch up. May be realistic, but might confuse the hell out of people and generate more 'bug' threads about items vanishing.

I'm sure there are loads more essential things to sort in DayZ but we don't have a suggestion sub-forum for nothing :D

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So you suggest that players will be like the red box in Mario games that pops mushrooms\coins?

I think its impossible to code, also I don't think its needed in dayz.

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Thanks for the link. I had looked in the most recent pages of suggestions and saw nothing similar. Hard to search for 'loot', 'damage', 'kill' etc. and not return every thread on the board :D

Better two suggestions than none. All readers please refer to thread linked above!

DooM4MR - I have no idea what you mean with your Mario reference. I get the reference, just not the relevance to DayZ or my suggestion, sorry. But I think 'no' is my answer in any case!

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If you're suggesting that items should be able to be destroyed when shot at by another player, this has already been discussed widely.

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