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Hunter5

Weapon / Mechanic suggestion.

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I applaud the new addition of the double barrel.

However, I think weapon diversity needs to be greater.

Currently, there's a lot of fun weapons out there and you don't want (Obviously) to double up on meaningless (CoD style) guns. IE: I don't think there should be a Springfield XD 9mm and a Glock, just because the XD is different... However I do think that there should be the Glock 21 (.45) Because it carries more ammo than your typical 1911 single stack.

So here's the guns I think should be in this game.

SKS - Common rifle in Russia, cheap, crappy, pretty inaccurate. Semi-auto 10 round clips give a slight edge over the really common Enfield, however the Enfield would be much more accurate at range.

G21 - An extreme edge over the 1911, adding two rounds to your magazine, as well as the torch on the bottom.

Ruger 10/22 - The most common rifle by far SHOULD be around, with ammo that hardly does anything, but guarantees a Zed kill with a headshot. Ammo and magazines should be plentiful, as it is the most common ammo around.

Suppressed 10/22 - The makeshift can on the barrel should completely obscure the sight and make it basically a crap-shoot on target. It's easy to suppress a .22, and most people that make their own suppressors do it for this platform first.

Getting either of the .22s should serve simply as a "Until I get something with more firepower" feel. If the spawn loot is permanent then it is a very viable gun in the beginning, or even a starter gun, as you could say that -1000 blood is a body shot and -1500 is a headshot. Give them two-three ten round mags and a player kill becomes an undertaking, because killing someone, if you hit them every time, will cost you 60+% of your ammo.

I believe that using Esc > Respawn should require you have one bullet. For obvious reasons. This prevents people respawning now to get a better location.

Add a button to consolidate ammo to magazines.

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