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Lopz

1.7.1.1 is up!

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Guys, 1.7.1.1 is up, start updating!


Changes:

[FIXED] Server item cleanup error (thanks Dwarden for identifying)

* [FIXED] Server weighted random object error (thanks Dwarden for identifying)

* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)

* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)

* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)

* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)

* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)

* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)

* [NEW] Marakov spawn rate increased

* [NEW] Small chance Mararov ammo will spawn on an infected

* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)

* [NEW] Tweaked audibility and visibility values for kneel walking

* [REVERT] Secret nerf of prone (you noticed)

* [NEW] Can select gender for each new character

* [FIXED] Toolboxes aren't spawning (classname error in loot table)

* [NEW] Small tweaks to AI zombie routines to improve performance

* [REVERT] New spawn timer mechanism (back to the old one for now)

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