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bjorn72

Having FPS issues... Norrowed it down to the GPU or the CPU. Advise?

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Hey DayZ community! First I would like to say to the devs: I love the mod! Despite the titular issue, I can tell you guys went to alot of trouble and did a wonderful job! Especially considering the fact that ARMA's engine is not the easiest criter to work with but you guys have made a briliant game here, really! My experiences so far have been enjoyable all things considered, and the community is wonderful as well!

Now to business... I had intended to get DayZ from the word go, so I purchaed ARMA Combined Arms pack from Steam ( cursed be it's name :] ) last monday and gave it a whirl so I could gauge how it would run. Right off I ran into the now-infamous lag problem. I also have the same issue with ARMA 2 OA. I have since dug around the web over the course of the last three dayz and belive me when I say this, I have tried EVERYTHING in the top three pages in the Google search "ARMA 2 laggy" and most useful linguistic variations... Everyting. If you can think of it, I've definatly probably tried it with the exception of anything to do with BIOS (Scary shit in there, mang...) The rig in question can run other games well with little issue (though I'm fully aware that has little to do with how it handles ARMA et. al. The rig is about 2 years old or so.

SO! 20fps in open wilderness, -- 15fps if buildings or trees are involved at a distance -- <10fps if in an urban, rural, or woodland setting (all FRAPS verified). Graphical settings are all low or disabled except for driver memory which is set to default. I've asked a few techies that I know and I have come to the following conclusion -> Something to do with my rig is not up to snuff.

My knowlage of desktop tech was antiquated (~5 years, give or take) up untill tuesday when I started reserching the latest stuff on the web, nevertheless, I know enough about what we are talking about to understand you if you want to talk basic techno-babble. If it's the (admitedly ancient) GPU, that can be solved with a quick trip to Fry's and a few minutes inside the tower. But I am teribly afraid that the CPU is shit and I'm out of luck untill the Stand-Alone comes out, if then... All drivers are up to date... Except the CPU, but I figured if that really is my problem then new drivers won't make much of a difference. :]

Thank you all so much for your time and I hope I can smooth this thing out and get down to hunting some zackz!

Additional: I got ahold of Dayz from Dayz Commander.

Relevent information from DXDIAG report follows, request aditional information if needed:

------------------

System Information

------------------

Time of this report: 1/10/2013, 22:48:52

Machine name:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)

System Manufacturer: Hewlett-Packard

System Model: HP Compaq 6000 Pro MT PC

BIOS: Default System BIOS

Processor: Intel® Core™2 Quad CPU Q9500 @ 2.83GHz (4 CPUs), ~2.8GHz

Memory: 4096MB RAM

Available OS Memory: 4028MB RAM

Page File: 2153MB used, 5899MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 64bit Unicode

---------------

Display Devices

---------------

Card name: NVIDIA GeForce 8400 GS

Manufacturer: NVIDIA

Chip type: GeForce 8400 GS

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_06E4&SUBSYS_20601462&REV_A1

Display Memory: 2255 MB

Dedicated Memory: 497 MB

Shared Memory: 1757 MB

Current Mode: 1680 x 1050 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: 2230F

Monitor Id: AOC2230

Native Mode: 1680 x 1050(p) (59.883Hz)

Output Type: HD15

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.1090 (English)

Driver Version: 9.18.13.1090

DDI Version: 10

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 12/29/2012 03:34:47, 18054312 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71E3E-45A4-11CF-9073-6D001CC2C435}

Vendor ID: 0x10DE

Device ID: 0x06E4

SubSys ID: 0x20601462

Revision ID: 0x00A1

Driver Strong Name: oem30.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section011:9.18.13.1090:pci\ven_10de&dev_06e4

Rank Of Driver: 00E02001

Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Supported

DXVA-HD: Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

Edited by bjorn72

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Hey DayZ community! First I would like to say to the devs: I love the mod! Despite the titular issue, I can tell you guys went to alot of trouble and did a wonderful job! Especially considering the fact that ARMA's engine is not the easiest criter to work with but you guys have made a briliant game here, really! My experiences so far have been enjoyable all things considered, and the community is wonderful as well!

Now to business... I had intended to get DayZ from the word go, so I purchaed ARMA Combined Arms pack from Steam ( cursed be it's name :] ) last monday and gave it a whirl so I could gauge how it would run. Right off I ran into the now-infamous lag problem. I also have the same issue with ARMA 2 OA. I have since dug around the web over the course of the last three dayz and belive me when I say this, I have tried EVERYTHING in the top three pages in the Google search "ARMA 2 laggy" and most useful linguistic variations... Everyting. If you can think of it, I've definatly probably tried it with the exception of anything to do with BIOS (Scary shit in there, mang...) The rig in question can run other games well with little issue (though I'm fully aware that has little to do with how it handles ARMA et. al. The rig is about 2 years old or so.

SO! 20fps in open wilderness, -- 15fps if buildings or trees are involved at a distance -- <10fps if in an urban, rural, or woodland setting (all FRAPS verified). Graphical settings are all low or disabled except for driver memory which is set to default. I've asked a few techies that I know and I have come to the following conclusion -> Something to do with my rig is not up to snuff.

My knowlage of desktop tech was antiquated (~5 years, give or take) up untill tuesday when I started reserching the latest stuff on the web, nevertheless, I know enough about what we are talking about to understand you if you want to talk basic techno-babble. If it's the (admitedly ancient) GPU, that can be solved with a quick trip to Fry's and a few minutes inside the tower. But I am teribly afraid that the CPU is shit and I'm out of luck untill the Stand-Alone comes out, if then... All drivers are up to date... Except the CPU, but I figured if that really is my problem then new drivers won't make much of a difference. :]

Thank you all so much for your time and I hope I can smooth this thing out and get down to hunting some zackz!

Additional: I got ahold of Dayz from Dayz Commander.

Relevent information from DXDIAG report follows, request aditional information if needed:

------------------

System Information

------------------

Time of this report: 1/10/2013, 22:48:52

Machine name:

Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.120830-0334)

System Manufacturer: Hewlett-Packard

System Model: HP Compaq 6000 Pro MT PC

BIOS: Default System BIOS

Processor: Intel® Core™2 Quad CPU Q9500 @ 2.83GHz (4 CPUs), ~2.8GHz

Memory: 4096MB RAM

Available OS Memory: 4028MB RAM

Page File: 2153MB used, 5899MB available

Windows Dir: C:\Windows

DirectX Version: DirectX 11

DX Setup Parameters: Not found

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7600.16385 64bit Unicode

---------------

Display Devices

---------------

Card name: NVIDIA GeForce 8400 GS

Manufacturer: NVIDIA

Chip type: GeForce 8400 GS

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV_06E4&SUBSYS_20601462&REV_A1

Display Memory: 2255 MB

Dedicated Memory: 497 MB

Shared Memory: 1757 MB

Current Mode: 1680 x 1050 (32 bit) (60Hz)

Monitor Name: Generic PnP Monitor

Monitor Model: 2230F

Monitor Id: AOC2230

Native Mode: 1680 x 1050(p) (59.883Hz)

Output Type: HD15

Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um

Driver File Version: 9.18.0013.1090 (English)

Driver Version: 9.18.13.1090

DDI Version: 10

Driver Model: WDDM 1.1

Driver Attributes: Final Retail

Driver Date/Size: 12/29/2012 03:34:47, 18054312 bytes

WHQL Logo'd: n/a

WHQL Date Stamp: n/a

Device Identifier: {D7B71E3E-45A4-11CF-9073-6D001CC2C435}

Vendor ID: 0x10DE

Device ID: 0x06E4

SubSys ID: 0x20601462

Revision ID: 0x00A1

Driver Strong Name: oem30.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section011:9.18.13.1090:pci\ven_10de&dev_06e4

Rank Of Driver: 00E02001

Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C

Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=

D3D9 Overlay: Supported

DXVA-HD: Supported

DDraw Status: Enabled

D3D Status: Enabled

AGP Status: Enabled

I take it you have everything turned off that you can? Could always try going to a smaller resolution if you got a spare 19inch or so laying around.

The 8400 isn't much tbh. I forsee you having a lot of trouble running the game on that. The problem I had with my 6870 was that I didn't have enough vram for 1080p and for the game to run smooth. Could have something to do with your problem. I seriously doubt my old 8800 could run this game at a decent framerate.

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Thanks for the reply Mel!

Yeah, I've given the resolution a whirl and it made barely enough of a diference to make up for the oil-painting look, an extra 2 or 3fps. Still too choppy in woods or towns to make it feel worth it.

Yeah, the 8400 is not good. But is the CPU is the problem and there is nothing I can do for now, or is it worth picking up a new Nvidia GTX 660 TI or something like that if that will help fix the problem?

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Thanks for the reply Mel!

Yeah, I've given the resolution a whirl and it made barely enough of a diference to make up for the oil-painting look, an extra 2 or 3fps. Still too choppy in woods or towns to make it feel worth it.

Yeah, the 8400 is not good. But is the CPU is the problem and there is nothing I can do for now, or is it worth picking up a new Nvidia GTX 660 TI or something like that if that will help fix the problem?

I can't say getting a new video card will help it. My 6870 runs terrible at 1440x900. Usually around 19-20 fps and in cherno I get 10. I think it's due to the game being horribly optimized, why they're redoing the engine for Dayz. I know arma is very cpu intensive so a new cpu I'm sure would def help but I wouldn't say it would solve your problems, a new ivy bridge processor prob would help, can't really speak since I don't own one but mind you I'm on a 6870 with an amd black edition 3.2 quad overclocked to 3.9 and I get horrible fps even though I can run every other game fine, although this could be due to some installtion problems. I installed it manually and didn't try any troubleshooting so far.

I noticed you were on a Q6600 I used to run that with my 6870 but it was bottlenecking it like crazy. The hardware you got doesn't seem up to par for this game to run smoothly yet, it could be a mixture of that and optimization.

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Thanks for the reply again Mel, it is nice to know somebody is trying. :}

Yes, it's probably both. I am thinking it has less to do with the CPU, which LOOKS like it fulfills the recomended requirements, and more to do with the GPU. Though if I understand correctly, ARMA 2 is really bad about managing the workload between the CPU and GPU (Something they should be spending more time on for the patches.) I would have overclocked it by now, but the rig is a public machine for the whole household and it is not my business to muck with it to that extreme.

One thing that I do remember is that my FPS shot WAY up if I'm on the map screen. I ran through the high command training mission and had no slowdown at all while on the map. To me, this sounds like the GPU ducks out of the process and the CPU takes over, meaning it can handle the computations fine. I will have to verify this in FRAPS tonight, but for right now, work calls.

Any more advise you and anyone else can give me is much appreciated.

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( considered cheating by some)

Go into your ARMA Addons folder and delete short grass, and if that doesn't increase FPS, delete tall grass.

Tall grass hides ghillie suits and sometimes is considered cheating, but I have a horrid PC and only deleting small grass gave me a 20+ fps boost.

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Thanks for the reply Exo.

I've searched the addon files in both the steamapps and the my docs ARMA folder manually and with the search function, and they don't seem to exist. As much as I want to play this game, I don't want to cheat anyways...

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