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auraslip

The refugee camp and a better way to spawn zeds

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So Imagine what would happen during a zombie apocalypse. The military would come in and attempt to create a safe zone some where on the map. Possibly to evacuate all non-infected. This would be somewhere up north. Some where easily defended.

But of course the camp gets over run in a giant cluster fuck of blood and bullets. Now since this is where most of the population was this is where the zombies in the game come from. How?

Zombies trickle out in random groups (roaming zombie hoards of up to 50 zeds?)... usually less than a dozen. These zombies follow roads to a few key buffer cities located around the map. Elekctro, cherno, stary, berezino, the air field. When a zombie dies in non buffer town, a zombie leaves from the buffer town to replace it. Ideally, the buffer towns should be placed so at most it takes 20 minutes for new zombies to get there.

Now we all know that zombies have some sort of memory of their past life. That's why they hang around in the fields around their homes and the streets of their cities. This would mean that they'd take the route they were familiar with. They wouldn't walk in a straight line. They'd follow the road. So no zombies roaming the woods. Just on the roads. Avoid the roads.

The refugee camp itself would be like the air field times 10x. Firing a shot off inside it would mean certain death as it would be holding hundreds of zombies at a time. Unlike the air field where players pose the biggest risk the camp would be the biggest environmental challenge a group of players could tackle. But the loot in a camp would be in tents. Sorry, intense ;) Vehicles, military loot, medical supplies. Everything.

Anyways, I've been playing with this idea for a few weeks. I don't think it's something easily done, but I think it would be an amazing feature to an already kick ass game.

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