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Igor (DayZ)

Locker Loot System

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Blue lockers should be able to looted and the loot is invisible (because it's inside). You have to aim at the object to be able to loot it.

Stuff that can be inside.

Canteens, military loot (military-area lockers), ammo, painkillers, SKINS/SUITS (high chance), and anything else people wish to suggest.

You can also store/drop items inside to come back to it in the future. It can act as a "storage unit" for people. Most lockers are locked so some lockers may need a toolbox to break open the locker. An SFX will play and anyone within 10~20 meters will hear the sound.

The sound can be http://www.freesfx.co.uk/rx2/mp3s/1/305_1229624623.mp3 or

http://www.freesfx.co.uk/rx2/mp3s/5/5953_1335872309.mp3

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+1

Although I would prefer a 20 second long breaking into metal box sound. That, and once the lock is popped, the box is broken and cannot be locked until repaired.

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+1

Although I would prefer a 20 second long breaking into metal box sound. That' date=' and once the lock is popped, the box is broken and cannot be locked until repaired.

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http://www.freesfx.co.uk/rx2/mp3s/5/5431_1335176411.mp3

This one is a bit longer then the others. Sounds like an old locker opening. Could be played since once you break the lock - you open it.

http://www.freesfx.co.uk/rx2/mp3s/4/4984_1333371175.mp3

This one is loud but not as long.

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I think this is a great idea, and make it so maybe you could set booby-traps in lockers containing your gear. Say you can load a revolver with a trip wire, only 1 bullet, and 1 time use, and they can evade it if they're quick enough to dodge after breaking into your locker. Not sure of the possibilities with the ArmA 2 engine, but I really think this is a good idea.

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