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zak757

Here is my "Spawn Gear" Wishlist

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Original Spawn:

Makarov

6 Magazines

2 Bandages

2 Baked Beans

1 Water Bottle

2 Morphine

1 Painkiller

10 Roadflares

Coyote Patrol Pack

Before, you had alot of ammo and gear. 6 magazines is 48 bullets, which (realistically) can net you around 40 zombie kills. I've never been cornered by more then 24 zombies, so ammunition was never a problem. Players killed eachother because they carried alot of decent gear right off the bat, and you never have to think about running out of ammunition. I've made it all the way to the NE Airfield from Kameka spawn on this alone, and that shouldn't happen.

Current Spawn:

1 Painkiller

1 Flashlight

1 Bandage

Coyote Patrol Pack

While you may earn a "badass gamer badge of approval" for loving this, alot of gamers from Battlefield/etc spent 40$ on ARMA II just to play DayZ. We live in a fantasy world in which we are superior human beings because our games are harder, and that we are more mature. But I don't share this view. Alot of people are unable to get into this game. While survivng isn't necessarily hard, it is incredibly boring and tedious to "slow prone" around the town, and have to run into a shed the moment you stand up. Also, players are pretty much forced to go into coastline cities so they don't starve to death. Not many options are available for starting the game, despite this being a sandbox.

My Suggestion:

Crossbow

6 Bolts

1 Bandage

1 Painkiller

1 Morphine

1 Soda

1 Baked Beans

1 Heatpack

10 Roadflares

Czech Vest Pouch

This makes going to northern towns a viable option since you have 1 of all the 'basic survival needs', without making running to the NW Airfield viable. The Crossbow is a piece of crap, and 6 bolts offers a chance for (realistically) 5 zombie kills. You have to get in close to hurt players, due to 30m range and lack of sights, and will likely not be motivated to bother so you can defend yourself against zeds. You are able to fend off a small group of zombies if you cannot find a place to hide, but you will still likely suffer for messing up. The Czech Vest Pouch has 4 slots, so players can't tote around multiple sidearms, and have to be thoughtful with what they pick up. What this spawn aims to do is offer you choices, as well as give you a free pass for exactly one fuck-up (but not multiple fuck ups). This will teach new players to be conservative and thoughtful with how they play, without brutally beating them to the ground.

Honest opinion, what do you think? If you are going to post "QQ", just leave because that isn't happening.

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well 1.7.1 is practically unplayable at the moment with all the performance issues etc, so to be I reserve judgement for when the 1.7.1.1 hotfix is out probably tomorrow.

as for your suggestion I'm not sure that starting with a crossbow is so great, after all a crossbow is probably rarer than an actual gun, so to have dozens of new players running around with them seems a bit out of kilter. Also you didn't put a bandage in there... thats going to be a quick death.

I do agree though that it wouldn't hurt to have a bit more starting kit, how about this:

My Suggestion:

Makarov

1 Magazine

1 Painkiller

1 Bandage

1 Soda

1 flashlight

Czech Vest Pouch

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considering the crossbow is a niche but powerful weapon i'd not recommend giving it to players as a starting weapon. I believe the current spawn entices players to avoid killing one another because they don't have good enough loot to even warrant shooting less you are just being a dick.

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I don't like it.

I enjoy the extremely basic starting kit, it really gives you an incentive to stay alive and play cautiously at every stage of the game. Once the zombie bugs get fixed and their AI gets tweaked, the current starting package will be perfect.

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well 1.7.1 is practically unplayable at the moment with all the performance issues etc' date=' so to be I reserve judgement for when the 1.7.1.1 hotfix is out probably tomorrow.

as for your suggestion I'm not sure that starting with a crossbow is so great, after all a crossbow is probably rarer than an actual gun, so to have dozens of new players running around with them seems a bit out of kilter. Also you didn't put a bandage in there... thats going to be a quick death.

I do agree though that it wouldn't hurt to have a bit more starting kit, how about this:

My Suggestion:

Makarov

1 Magazine

1 Painkiller

1 Bandage

1 Soda

1 flashlight

Czech Vest Pouch

[/quote']

Having 1 magazines and a Makarov would also be a good option. However, a flashlight won't fit in a vest pouch unless they decrease the size of it from 5 to 4 or 3 slots.

In my experience, I've shot players and zeds with crossbows at 10m and have them survive. I would consider it a worse weapon then the Makarov, despite it being rarer then the Winchester which is one of the better weapons in this game.

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well 1.7.1 is practically unplayable at the moment with all the performance issues etc' date=' so to be I reserve judgement for when the 1.7.1.1 hotfix is out probably tomorrow.

as for your suggestion I'm not sure that starting with a crossbow is so great, after all a crossbow is probably rarer than an actual gun, so to have dozens of new players running around with them seems a bit out of kilter. Also you didn't put a bandage in there... thats going to be a quick death.

I do agree though that it wouldn't hurt to have a bit more starting kit, how about this:

My Suggestion:

Makarov

1 Magazine

1 Painkiller

1 Bandage

1 Soda

1 flashlight

Czech Vest Pouch

[/quote']

Having 1 magazines and a Makarov would also be a good option. However, a flashlight won't fit in a vest pouch unless they decrease the size of it from 5 to 4 or 3 slots.

In my experience, I've shot players and zeds with crossbows at 10m and have them survive. I would consider it a worse weapon then the Makarov, despite it being rarer then the Winchester which is one of the better weapons in this game.

I recently killed several players with the crossbow and frequently kill zeds with it. Infact it's the only primary weapon i wield, so i can say honestly it is significantly better the the Makarov but it does need manual sighting atm. I'm not sure it's player damage to the torso, but a headshot is still a kill and it's totally silent meaning no agro, if someone takes a shot back at you they are pulling all the zeds to them, you gain that as a benefit to their downfall.

It's a skill weapon.

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This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion

_______________________________________

The Makarov magazines should be removed from all loot' date=' you spawn with the gun and 1 mags

I believe this would be a good middle ground for the anti-gun and pro-gun fools

Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see.

since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player.

The Makarov should also be placed in the backpack (like the flashlight is now)

Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.

[/quote']

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This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion

_______________________________________

The Makarov magazines should be removed from all loot' date=' you spawn with the gun and 1 mags

I believe this would be a good middle ground for the anti-gun and pro-gun fools

Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see.

since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player.

The Makarov should also be placed in the backpack (like the flashlight is now)

Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.

[/quote']

spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head.

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This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion

_______________________________________

The Makarov magazines should be removed from all loot' date=' you spawn with the gun and 1 mags

I believe this would be a good middle ground for the anti-gun and pro-gun fools

Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see.

since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player.

The Makarov should also be placed in the backpack (like the flashlight is now)

Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.

[/quote']

spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head.

who says you will spawn in the same spot.

Plus rocket said, there will be a mechanic that logs players names and put them in a risk of being ban for logging on or logging off to avoid zombies or what not.

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This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion

_______________________________________

The Makarov magazines should be removed from all loot' date=' you spawn with the gun and 1 mags

I believe this would be a good middle ground for the anti-gun and pro-gun fools

Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see.

since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player.

The Makarov should also be placed in the backpack (like the flashlight is now)

Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.

[/quote']

spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head.

who says you will spawn in the same spot.

Plus rocket said, there will be a mechanic that logs players names and put them in a risk of being ban for logging on or logging off to avoid zombies or what not.

you can spam the respawn feature until you land on one of your old corpses.

If i'm not mistaken logging out now leaves you in the game for 5 seconds, which lets a player get a swift headshot on you, resulting in death, alternatively zombies can beat on you for a bit. Should be bumped to 10 seconds imho.

Not sure why you meantioned the combat logging feature though, respawning kills your character and makes a new one, it's not avoiding death, it's purposely causing it.

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I think:

1 morph

1 food

1 coke

2 makarov mags

1 bandage

1 pain killer

no backpack... or the smallest one.

Its much easier to find makarov mag than respawning and all these "ammo hacks" this shit is for noobz, also killing player who just spawned on the beach for mags, lol.

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This one seems to be more populare and it's basically the same topic so Imma copy/paste my suggestion

_______________________________________

The Makarov magazines should be removed from all loot' date=' you spawn with the gun and 1 mags

I believe this would be a good middle ground for the anti-gun and pro-gun fools

Then you have a way of defense, but only limited ammunition so you will not go around shooting everything you see.

since it takes about a mag to kill a player, you will think twice before wasting your ammo on a player.

The Makarov should also be placed in the backpack (like the flashlight is now)

Thus the Only way to get another magazine, is by looting it off another player. And it may take more then one mag to kill a player. if you agro zombies you're not entirely helpless, but you wont go killing people left and right.

[/quote']

spawn, hit respawn, spawn, loot body. you now have 2 clips of ammo , and only 1 bullet needed to down a player in the head.

who says you will spawn in the same spot.

Plus rocket said, there will be a mechanic that logs players names and put them in a risk of being ban for logging on or logging off to avoid zombies or what not.

you can spam the respawn feature until you land on one of your old corpses.

If i'm not mistaken logging out now leaves you in the game for 5 seconds, which lets a player get a swift headshot on you, resulting in death, alternatively zombies can beat on you for a bit. Should be bumped to 10 seconds imho.

Not sure why you meantioned the combat logging feature though, respawning kills your character and makes a new one, it's not avoiding death, it's purposely causing it.

it's not a combat death feature, It's a list of people who spam disc/reconnect.

Either way, I don't think people will waste their time spawn point hopping like that. Even if it did became a problem

They need to boost the spawn points anyway, it will just give them a good reason to do it

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I say one can of beans, one soda, and a makarov with one mag. The new spawn equipment is ridiculous. The amount of deaths have probably tripled since this update.

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okay lets face it this is not a shooter game and ur character ingame is not a military character, hes a survivor, so in my opinion u shudnt be spawned with any gun or ammo, u shud go from 0. So this new feature is pretty awesome and very good job and idea from rocket. The only thing they cud ad is melee weapons, nothing else, everything else is perfect.

Now ppl are going to think twice about going to big towns as well as bandits because now zombies can actually hear u and see u when walking close to them.

So i say: painkillers, bandage, can of beans, water bottle (in case it spawns u in the woods in the middle of nowhere), flashlight and a melee weapon (optional), morphine maybe but well who keeps morphine in their house :D so basically like u left ur house and those are stuff that u cud take with u, and yes no backpack would be a good idea, but also i supposed u cud take that with urself

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Want an AKM + 6 mags to spawn with while we're at it?

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I like the new spawn system. Made the game so much more fun.

And why the hell would you have a gun on you when you wash up on the shore?

Not to mention, six mags for it.

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alot of gamers from Battlefield/etc spent 40$ on ARMA II just to play DayZ....[snip]

While survivng isn't necessarily hard' date=' it is incredibly boring and tedious to "slow prone" around the town, and have to run into a shed the moment you stand up... [snip']

The Crossbow is a piece of crap...[snip]

Honest opinion, what do you think? If you are going to post "QQ", just leave because that isn't happening.

1 - Why would you spend $40 on an ALPHA without reading that Rocket wants to make this game freaking hard?

2 - Picture you, not some battlehardened war hero, waking up on a beach in the middle of a zombie apocalypse - are you just going to sprint down the road or are you going to take your time and you know, live longer than 5 minutes

3 - I so very much disagree here. The crossbow's baller once you know how to use it

4 - My opinion is that it should stay as it is now. It's difficult to get up and going, but SO much more rewarding once you do

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