Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

RobbL (DayZ)

Mechanic to Encourage Teamwork- Morale and Courage

Recommended Posts

I'm just gonna explain this idea very briefly because i'm lazy

I suggest that two new stats be added to the game, 'morale' and 'courage'

Players start with medium-high morale and low courage

These stats reset after you die

Morale:

Your morale level depends on a number of factors, including ones that decrease it-

Killing players with low courage or high humanity (just to note, humanity would have to reset when you die for this suggestion to work properly. Maybe someone can suggest a way around that but I can't think of any myself)

Looting the corpses of players with low courage or high humanity

And make it decrease over time-

When zombies are nearby, the nearer they are the faster the decrease

Blood level, the lower your blood level the faster the decrease

Injuries like broken bones, ect.

Being nearby a player that has shot you (or very close to you) more than once within 5 minutes (just in case of friendly fire), the nearer they are the faster the decrease

There are also factors that increase it-

Interacting with other players, e.g. bandaging or blood transfusing them (both players involved get a morale boost)

Killing players with low humanity

Killing zombies

Eating and drinking

And make it increase over time-

Being nearby other players (apart from those with low humanity), the closer they are the faster it increases

Your morale level affects you in a number of ways (I only thought these up quickly, maybe you have better ideas)-

High morale increases your endurance, and so can go slightly longer without food or water, can run for longer without getting out of breath

and you're more resistant to pain

As your morale decreases, you experience these effects. First your endurance decreases, then your aim starts to get shakier and after that you may panic when zombies are near and uncontrollably fire your weapon

Courage:

The higher your courage, the less the factors that decrease your morale affect you. Courage can only increase

The factors that increase your courage are-

Killing zombies

Killing players with low humanity

(can't think of anything else)

This would mean that you would have to work together with other players to start off with, but could depend on them less as you progress

Now I don't know if this system is overcomplicated and would be too much of a fuss rather than enhance the gameplay experience, but i'm open to your ideas if you think you can improve this suggestion

I can also imagine this would be difficult to balance and get to work nicely in the game


Done.

Share this post


Link to post
Share on other sites

this is a great idea, but it too hard to do it...

its too many variables to handle, I think that at least half of this could be added to dayz.

or on basic level, not as detailed as you said.

after reading this post I got an idea:

every player has his "humanity bar", this mask icon at the bottom right, when player kills some one the mask change its face, I think that player character itself should change its face too,

Arma is very rich in face expression as I know, for example pain expression I think I saw it.

even if its not exist I think its not to hard to add.

as in real life you can "see" the nature of person by his face and eyes I think u should have the same ability in game.

I found some info from B.I Wiki:

http://community.bistudio.com/wiki/setMimic

its not for A2 but I think Arma 2 has this options too.

Share this post


Link to post
Share on other sites

×