Jump to content
Magisk

Lets discuss food/drinks, bloodbags and coop

Recommended Posts

In my opinion the balance of food/drink rareity and also the bloodbag mechanic hugely affects gameplay and maybe there are adjustments that should be made for SA.

A couple weeks ago I joined a server that had a different take on food/drinks, it was made very rare and the whole gameplay changed sortof. Everywhere I was running I was scouting for an animal knowing that I had to find something to eat within an hour, as time went on I started taking more risks going into high pvp zones with my rare gear knowing that if I didnt I would certainly die.

In my opinion this is how it should be, food shouldnt be something that you walk by in an zombie apocalypse because the backpack is full of it, it should be rare, forcing people to think and take chances to survive! Being able to stay/camp in one spot should be a luxary, killing another player should not only be fun but somtimes necessary in order to survive.

It would also affect group play possitively, which currently is very easy. Other players, the envirement or zombies pose little threat to any experienced group and if someone do die theyll just wait for the guy to respawn and pickup his gear.

However with less food/drinks, groups would sometimes be forced to split up, take more chances, maybe even betray one of their own. What advantage you get from the added firepower is balanced by the amount of hungry stomachs, just like it should be ;)

So in my opinion food/drink rarity does not only make "foreveraloneing" a better experience but it also would reduces the group play advantage a little.

This brings me to my final thought, bloodbags.

Im not a big fan of this mechanic, especially how it only benifts groups and I really hope there is a better solution to this in SA. My opinion would be to have a small regeneration of blood for all players, which would be to realistic approuch as well forcing the hurt player to be more carefull for a period while he is gaining back strenght.

I kinda feel like bloodbags are in the game because it was in arma2 already, I could be wrong. As much as it was relevant and had a porpuse before my opinion is now that we should have a better system for this issue in SA :)

Would love to hear if someone has other ideas or thoughts about these topics.

  • Like 1

Share this post


Link to post
Share on other sites

Personally, my only gripe is that food and drink shouldn't immediately put you to full hunger/thirst. I've been able to drink a can of cola before and still be thirsty after.

Share this post


Link to post
Share on other sites

As far as food/drinks, Chernarus for example has plenty of fresh water and lots of animals for meat and wood to cook them on. Maybe more rarity in matches and water bottles? Maybe in the standalone they could consider putting some medics in the lobby to chose from so it would give a more realistic feel to getting healed. Maybe you should try the 2017 mod. sound like its right up your alley, lol.

Share this post


Link to post
Share on other sites

As far as food/drinks, Chernarus for example has plenty of fresh water and lots of animals for meat and wood to cook them on. Maybe more rarity in matches and water bottles? Maybe in the standalone they could consider putting some medics in the lobby to chose from so it would give a more realistic feel to getting healed. Maybe you should try the 2017 mod. sound like its right up your alley, lol.

I think rarer matches would maybe give groups a bigger advantage.

Havent heard of 2017, gonne check it out asap :)

Share this post


Link to post
Share on other sites

I agree. IMO cans of food should be much more scarce and the blood system should be remade in SA. There are so many things that can kill you and IRL, we don't go wondering how much blood we have atm, we focus on the thing we are lacking - food, water, heat, social relations, medicine etc. If you are superthirsty, you shouldn't compensate by eating more or, god forgive, have a blood transfusion. I'm not saying DayZ necessarily must be like real life but on this aspect I think it should strive to be similar. What if lack of water, for example, had its very own consequenses like dizzyness and body functions stopping etc until the need for water is fulfilled instead of just subtracting the blood count. Makes a whole lot more sense and also forces the player to prioritise between different needs. This would probably also promote trading between players.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×