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RobbL (DayZ)

Very brief zombie behaviour suggestions

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Ideally for me the zombie behaviour should be like this:

-Zombies should not be able to spawn within about 200 hundred meters of players. This would make it possible to clear out towns and parts of cities and hold them as a sort of base and safe zone for fellow survivors.

-Zombies should also spawn in longer intervals, say every 20 mins. A player could come across a town empty of zombies which would notify them of the risk that there could be other players nearby

-Zombies should run in roughly straight lines towards you, not zig-zag all over the place like Usain Bolt after one to many espressos and a few snorts of cocaine (or at least slow down slightly when they get into zig-zagging distance of you)

To make up for these changes which you could argue make zombies less dangerous I reckon zombies should be made much more unpredictable as a threat

-There should be roaming hordes of zombies, say 10-30 of them in size, that travel randomly across the map. This would make zombies a threat out in the wilderness as well as in the predetermined spawn areas

-Some zombies should be stealthy. Zombies that are quiet and stick to corners, alleys, doorways, ect. that a player could run into without seeing or hearing them first

-Also zombies that can play dead. Some should spawn as what appear to be corpses, but jump up and attack any player that comes close. Zombies should have a chance of appearing to die when they get to a low amount of health, but like above, jump up when a player comes near. This would make players much more cautious of corpses, worrying if they're dead or not

-Zombies should be more lethal when they actually reach you. Maybe they could have attacks that knock you down onto the floor, and it takes a short amount of time to get back up

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Ideally for me the zombie behaviour should be like this:

-Zombies should not be able to spawn within about 200 hundred meters of players. This would make it possible to clear out towns and parts of cities and hold them as a sort of base and safe zone for fellow survivors.

-Zombies should also spawn in longer intervals' date=' say every 20 mins. A player could come across a town empty of zombies which would notify them of the risk that there could be other players nearby

-Zombies should run in roughly straight lines towards you, not zig-zag all over the place like Usain Bolt after one to many espressos and a few snorts of cocaine

To make up for these changes which you could argue make zombies less dangerous I reckon zombies should be made much more unpredictable as a threat

-There should be roaming hordes of zombies, say 10-30 of them in size, that travel randomly across the map. This would make zombies a threat out in the wilderness as well as in the predetermined spawn areas

-Some zombies should be stealthy. Zombies that are quiet and stick to corners, alleys, doorways, ect. that a player could run into without seeing or hearing them first

-Also zombies that can play dead. Some should spawn as what appear to be corpses, but jump up and attack any player that comes close. Zombies should have a chance of appearing to die when they get to a low amount of health, but like above, jump up when a player comes near. This would make players much more cautious of corpses, worrying if they're dead or not

-Zombies should be more lethal when they actually reach you. Maybe they could have attacks that knock you down onto the floor, and it takes a short amount of time to get back up

[/quote']

1. Yes. Yes, yes, yes, a thousand times yes. Yes, indeed. I agree.

2. Yes to the first sentence, but 20 minutes is a bit extreme. Maybe 5-10 minutes.

3. That's ARMA 2's AI, not something rocket can do (I think). Would be good if it was possible though.

4. That's been suggested a few times, I quite like it. Make the horde a bit bigger though - 50 at least.

5. Can you imagine the AI programming that would require? It's not an idea I like anyway - zombies inside buildings are bad enough already.

6. I think that's supposed to be in the game already - the wiki says it is, although I've never seen it. It's an idea I like, in any case. As for zombies pretending to die when on low health - I like that too.

7. Only if the one-hit bleeding and broken bones is removed first.

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This is not even going to affect experienced players with game time and equipment, all this is going to do is be punishing newbies.

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Robbl so much of what you say is what bugs me about the current zombie behavior. I hate the insane rage-ness of them, and the fact that they spawn so fast that you cant even attempt to use a gun to quell them all in an area. You WILL run out of ammo.


This is not even going to affect experienced players with game time and equipment' date=' all this is going to do is be punishing newbies.

[/quote']

I totally disagree, the spawn rate fixes will help noobs.

Take this situation: A crew of advanced players roll through a medium to large town, looting all the higher end ammo, med supplies and military equipment. They would leave behind: hatchets, common ammo, common 'junk' guns, like the lee enfield, and double barrel. Maybe even a sidearm.

A noob follows them, being careful to remain hidden, and before the zeds repop, he can grab the leftover loot. Therey equipping himself to get good stuff on his own!

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Robbl so much of what you say is what bugs me about the current zombie behavior. I hate the insane rage-ness of them' date=' and the fact that they spawn so fast that you cant even attempt to use a gun to quell them all in an area. You WILL run out of ammo.

[hr']

This is not even going to affect experienced players with game time and equipment' date=' all this is going to do is be punishing newbies.

[/quote']

I totally disagree, the spawn rate fixes will help noobs.

Take this situation: A crew of advanced players roll through a medium to large town, looting all the higher end ammo, med supplies and military equipment. They would leave behind: hatchets, common ammo, common 'junk' guns, like the lee enfield, and double barrel. Maybe even a sidearm.

A noob follows them, being careful to remain hidden, and before the zeds repop, he can grab the leftover loot. Therey equipping himself to get good stuff on his own!

Agreed! Great Idea OP. This could make wilderness an actual threat. Clearing out towns right now is sorta broken. You aggro all of the zombies in the town. After you kill them. They have already respawned in the town. It is a vicious cycle.

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Forgot to add that I think zombies should be able to run indoors, which would balance out the fact that they would be easier to hit when aggroed seeing as the zig-zag run would be removed

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bump.

Go play ArmA if you want to use these fancy guns, chances are they've already been modded in.

Why hunt for a gun you will probably never fire or be a [redacted] and DC once you get shot at?

This isn't really the right section for this thread' date=' but...

I'm 20 and an artist.

[/quote']

so in other words, you have no profession

next time steal his bus, and tell us about how you got away you scrub

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Ep.4 is done and is going up tonight or tomorrow

id really like some feed back if you guys can what you like what you hate about my videos id be nice :D

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Zombies knocking you down? Maybe, if melee weapons get more reach, because it's ridiculous how a zombie can reach further with it's hands than you with a hatchet.

But to the three first ones, yes.

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200 meter spawn clearance for zombies? you realize this would mean nothing but bandits blowing your brains out with no risk of zombies in any major town, right?

There'd never be a zombie in electro/cherno/NWAF/Sobors

The current spawn rate with 1.7.1.5 is (for the most part) spot on. The occasional mass horde glitch, but generally manageable. I don't think the zombies need to be tamed quite that much where they can't spawn in such a large radius.

The only changes I'd like to see if anything the zig-zagging (but as mentioned. The theory is this is an Arma2 issue.) and tweaks to the spawns on shots fired. It's kinda odd when you find a secluded barn with 3 zombies near it. Drop them only to see 15 more running at you from the distance. Perhaps instead of spawning more zeds on shots fired. Spawn all the zeds on approach to the buildings. Allowing the player to make an educated decision on whether to go into the building killing the horde, or simply moving on because of ammo limitations.

The special leg snapping punch is being fixed. or soon to be, which is lovely! :D

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