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sparta436

New items that add immersion and fun!

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Ok so I've been playing for a little more than 6 weeks and I've thought up some new mechanics and items that i think would fit well into DayZ.

1. Riot items:These would include items such as rubber bullets and tear gas. In the event of an actual zombie outbreak the first line of defense would be the police and because of the resulting socio-economic collapse a Zed apocalypse would cause the riot police would undoubtedly be put into action. This is why these items would be a good addition to DayZ. Not only are they useful to the player, but they hint at what had taken place before zombies totally overan Chernarus. They also add to realism and an added sense of immersion.

a. Rubber bullets are used by riot police against rioting crouds. A rubber bullet would have a chance to knock out a player for a duration of 5 to 20 seconds or just not knock them out at all. Rubber bullets would also have a small chance to break bones, and additionally, whenever you are hit by a rubber bullet, you go into shock. These would be a good alternative for players who are looking to loot other players without taking actually killing them. This could take away a bit from the huge PVP deathmatch DayZ has become. Rubber bullets will have a chance to spawn on military and police zombies as well as in military bases and military camps in cities like Stary and Cherno. They can also be found in fire stations.

b. Tear gas would induce some of the same blurred vision effects that blood loss causes, however they are only temporary and cause absolutely no harm to the player other than blurred vision. This item would be relatively rare and be found in all the same locations as rubber bullets. This is an effective tool for players looking to clear rooms where they know people are hiding.

2. Added uses for the flashlight, knife, and hatchet.

a.This idea popped into my head after 1.7.1. Players now spawn without a gun and with no food or water. And i can't emphasize enough that it spawning should stay like this regardless of what people say. For realism and so people don't kill freshly spawned players because they have nothing to gain. But anyway thats a totally different issue.

b. As of right now players are completely and utterly defenseless against zombies and other players. No we shouldnt give them back thier makarovs! They already have a flashlight! If i was running from a zombie and was completely gunless in real life, i know what I'd do. I'd turn around and whack that bitch in the face. If I was a survivor and out of ammo, but I have a hatchet or a hunting knife theres no reason I'd surrender to one or two zeds. I'd burry my hatchet into that zeds skull. People keep talking about melee weapons, but theyre already in the game! They just dont have the functionality to be used against zeds yet. So anyway, the knife, flashlight, and hatchet should have the ability to deal damage to zeds but should break or expire after enough uses. 6 hits with a flashlight kills a zed, three hits with a hatchet kills, and 5 hits with a hunting knife kills.

c. Honestly, why cant i gut a cow with a hatchet? it has a sharp edge and is capable of cutting. There is now excuse for this.

How these will work, and the animations for them, are up to the devs.

So anyway, theres my suggestions! Any opinions and criticisms are welcome and appreciated.

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