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VossRG

Fix the ##%$% inventory system

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Earlier today, I attempted to switch my Enfield for a Kobra and an M24 that I found in a deer stand.

But I forgot that my avatar is a complete moron, so when I went to drop the CZ 550 I was carrying around for the M24, I of course dropped ALL the ammo in my active inventory, including the sole AK mag that I picked up with the Kobra. And since deer stands actually exist in a different dimension, the magazine disappeared from this universe as soon as it hit the floor.

Later, I came across an M4A1 CCO and another clip of M24 ammo in a different stand. I picked up the M24 immediately, but wary of losing its ammo, so I returned to the ground and attempted to switch it to my bag before I dropped the ammo-less Kobra.

But what my avatar decided to do a magic trick, made all M24 ammo disappear into the ether.

:@

Right now, the most difficult part of the game isn't surviving the apocalypse, but mastering the complex task of placing and removing items from a backpack.

I don't care if this is ARMA's problem, and not DayZ's. ARMA is not an MMO where loot is worth its weight in gold. DayZ is. And if it's ever going to be sold commercially, you can guarantee that reviewers will not be kind when it comes to the user interface.

The current POS inventory could be changed to something like this, consisting of 4 columns:

Ground - Primary - Pistol - Backpack

Everything would be visible all at once, and transferring or dropping items would be done by drag and drop. You could even make a column grey out if the item selected can't be placed there.

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