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Trizzo

"Zombie Life Cycle" How it would work?

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Despite the constant reference to the zombie life cycle concept but I have heard it fleshed out and explained.

For anybody whos response to the question was "da faq?" the zombie life cycle is a cycle where zombies have a mico life. They start strong, and if they don't feed on flesh they delcine and eventually die. With that decline there is a fall in their abilities.

BUT

How on earth is this planned to work given the way zombies spawn? Permanant zombies? How will the health of zombies be tracked?

I want more information from both a gameplay or programming ascpect. Is there a video that talks about this idea at any length. If there is I've not found it.

Although the Life Cycle is an idea i've often heard I just can't see it happening.

Edited by Trizzo

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new - strong fast alert

down to

old - slow stupid weak

I presume it'll be a combination of health/how "well fed" they are vs time alive (they may even rot)

as for permanence, seems like the "simplest" way to do it. whether it'll mess up performance too much for it to be viable...I don't know

Edited by Dankine

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It would be an excellent idea but as you said it just wouldn't be possible with how the current code and everything works. Then again you probably shouldn't listen to me since I'm a complete amateur at this stuff, but still =3

Edited by Excision

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as for permanence, seems like the "simplest" way to do it. whether it'll mess up performance too much for it to be viable...I don't know

If nobody kills the zombies whats to stop a server melting down from one million zombie spawns? Capping it? But this means inconsistent zombie spawns accross the map. Is there any actual stuff from rocket? Don't take this the wrong way but I could have 100 replies and all I'd have is conjecture. Information not speculation is what I'm after.

Edited by Trizzo

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As long as people make poor decisions and feed zombies in the major towns they will remain healthy I would assume but to be honest I know little information on the topic

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If nobody kills the zombies whats to stop a server melting down from one million zombie spawns? Capping it? But this means inconsistent zombie spawns accross the map. Is there any actual stuff from rocket? Don't take this the wrong way but I could have 100 replies and all I'd have is conjecture. Information not speculation is what I'm after.

Not to sound too curt, but I'd think speculation is (pretty much) all you're going to get on here.

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