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almaxkiller

Private DayZ Servers - Taviana (.com) and Namalsk - Regular - 24/7 Day - Plenty of Vehicles - Anti-Hack - Side Chat - Teamspeak

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Hello everybody!

Almaxkiller from Never Stand Alone [NSA] clan here! We are looking for players to join up on our servers and have fun. We are looking for anything from individual players to clans to join up and you are welcome to call our servers home! The people in our clan are a random bunch - some like to just roll around and loot, some like to help pubs out, and some like to go around hunting for kills. Therefore we keep a pretty even server that has a good mixture of PVP and survival. Here is a little about our servers:

Taviana - DayZTaviana.com Version

Name: DayZTaviana - (2.0/100296) [Regular NP:OFF] [24/7 Day | 200+ Vehicles | Custom Loadouts | Custom Bases | Active Admins] Private Hive - NSAClan.com | DayZ.ST

IP: 173.193.20.142:2472

Slots: 50

Host Location: Dallas, TX USA

Features:

  • Custom Loadout - You will start out with a little more than you do on other servers, it tends to vary but generally you get some food and drink and a extra tool or two
  • 200+ Vehicles - With Taviana being so large finding a vehicle is important
  • Side Chat Enabled - For text chat only - if you would like to use voice stick to direct or vehicle channels or feel free to join out TS3 server
  • Special Events - We host special events from time to time that range from getting a special loadout (Typically getting a "banned" or rare gun) to doing set up "missions"
  • Care Packages Enabled
  • Wrecks Enabled
  • 3 hour restarts - Helps keep the lag down, the loot good, and gets new vehicles in
  • MV22 Osprey spawns enabled
  • One Repair Ural spawn enabled
  • Custom Bases Built in (see Custom Military Base image below)
  • Custom Vehicle Spawns with vehicles that are not "default" to the map
  • 24/7 Day - We are debating going back to day/night
  • Protected by Gotcha Antihack - while it is not perfect it helps keep the hacking down
  • Stable server hosted by DayZ.st with 30 min backups

We are also in to process of teaming up with the DayZTaviana.com team to help with reporting bugs and requesting features to help make this map all that it can be - once more has been established on this we will post on our forums about the process for pubs to help out if they would like!

This is our "main" server. It is always open to the public and we generally run server messages letting everybody know about special events or if we are planning on changing the map we allow pub users to visit our forums and vote on the next map.

b_560_95_1.png

Custom Military Base

When the military and civilians learned that ZIV (Zombie Infectious Virus) had made its way to the Island of Taviana they quickly set up a impromptu military base in a field outside of Solibor between the capital City of Sabina and the City of Lyepestok. This was to be a last resort base where the uninfected could fall back to if the zombie population became too strong. Unfortunately it did and it did fast, a small group of military personal and civilians made it to the base - code name LR Alpha. By the time they had made it there the team working on the base had finished the setting up the exterior walls, the tents, the lookout towers, the gates, painting heli pads onto the field and where nearing completion on a permanent military barrack. Somehow ZIV spread into the LR Alpha and as the virus took over the population it drove the barrack construction crew insane. Reports have it that the construction crew built the barrack with double doors throughout to try and be safe from catching ZIV.

arma2oa2013-01-0200-18-16-22_zps00cb580b.png

LR Alpha Features:

  • Large amount of Military Loot (High, Medium, and Low) and some Medical Loot
  • Car (with one very rare car spawn), Helicopter, and MV22 spawn points
  • Very large amount of zombie spawns - don't go in unprepared
  • Only one entry/exit point be prepared for some PVP action here

Coming soon to LR Alpha:

  • Weapon Crate with some medium-rare guns
  • TBA

Coming soon to our server:

  • More bases
  • Lift Script - Add the ability to lift vehicles with the heli's and possibly the MV22
  • Decrease the fog density

Namalsk

Name: DayZNamalsk - (0.73/100296) [Regular NP:OFF] [24/7 Day | Custom Loadouts] Private Hive - NSAClan.com / NSA Admin Spoon | DayZ.ST

IP: 184.173.146.62:2542

Slots: 50

Host Location: Washington DC USA

Features:

  • Custom Loadout - You will start out with a little more than you do on other servers, it tends to vary but generally you get some food and drink and a extra tool or two
  • Side Chat Enabled - For text chat only - if you would like to use voice stick to direct or vehicle channels or feel free to join out TS3 server
  • Care Packages Enabled
  • Wrecks Enabled
  • Bloodsuckers Enabled
  • EVR Enabled
  • 24/7 Day
  • 3 hour restarts - Helps keep the lag down, the loot good, and gets new vehicles in
  • Protected by Gotcha Antihack - while it is not perfect it helps keep the hacking down
  • Stable server hosted by DayZ.st with 30 min backups

This is our "secondary" server. It is not always open to the public and the map changes/server settings can be random and without warning.

b_560_95_1.png

Teamspeak 3

Feel free to join our TS3 server when you are playing on our servers! It makes communicating much easier and prevents "accidental friendly kills"

Server Address: ts3.nsaclan.com:7385

We are Recruiting!

Our clan is also looking for new members! If you are interested in joining please check out our site at NSAClan.com and apply! We are a multi-platform, multi-game clan with over 45 members.

Edited by almaxkiller

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Not sure if anybody will answer but I'd like to know how you created the army base. A friend of mine set up a server and wants to implement buildings too...

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I did it following Austerror's video posted below. You can only use unbanned buildings for the map that you are using so if you don't see it on the map anywhere then chances are you can't add it in.

Edited by almaxkiller
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OK thx alot. But isn't there a simpler way to add them instead of one by one? The buildings which are considered vehicles in the 3d editor can be imported via a vehicle script for example.

EDIT: Nevermind... we found a way.

Edited by Tartarus116

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