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Mitchell (DayZ)

[Guide] Player Types

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[align=center]First of all, I want you to know I do not yet own this game. However I have watched several videos, and developed a series of categories, one which your player falls under. If you find something wrong with what I say, please by all means tell me. All I ask is that you don't hate/rage. :D

Categories

Your character falls under one of the categories. My category acronym is F.J.F.K. They go in order from hardest to be to easiest to be.

Friendly

I'd say this is hardest to be. A lot of players shoot people on sight. Approaching a player is a big risk. Friendly is a player who teams up with other players to fend off zombies. They are hardest to be because instinct is to shoot for almost everyone. After a while of being paranoid, you become trigger happy.

Jerk

This is second hardest to do, and most certainly the cruelest. this is when you say your friendly, then betray your teammate when they trust you. This is second hardest because it is still hard to convince a player to not shoot at you. I see this way as the cheapest, but that's my opinion.

Fair

This is second most easy to be. Fair in my terms is really similar to mugging. You threaten an outnumbered player, and force them to give you their stuff. This strategy still can be dangerous, because the player, in fear you'll kill them, will wildly shoot. Their aim may be poor, but the damage can be deadly.

Killer

This strategy is the easiest, but still dangerous. Then again, any encounter is dangerous. This is what most paranoid players do. You see a player, shoot. This is the ruthless, often fearful class that kills any player on sight.

Additional categories (not by me!)

Scavenger

This is the simplest and probably best strategy. These are the players that stock up on weapons and ammunition, and just avoid players. If a scavenger sees a player, they run for safety. They are neutral, not against or with other players.

-All credit for Scavenger goes to:

Beloozero

Ferrard Carson

Forfeit

Smig

I hope this strategy helps you! More are coming soon![/align]

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There's also Scavenger, someone who stocks up on items and refuses to help out a fellow player. They do not kill nor help. Best way I can describe it.

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I'd add to Beloozero's "Scavenger" that it's perhaps the second easiest option, and it's what I do. Scavengers, upon spotting another survivor, run through a quick checklist:

1) Have they spotted me? [ Y / N ]

2) If yes, are they taking up firing position? [ Y / N ]

3) If yes, am I trapped far away from defilade? [ Y / N ]

If at any point, the answer is "No," then they break contact and run for it. If at any point, the answer is "Yes," then at the very least they acquire a sight picture.

I'd say it's second easiest to play, but pretty hard to learn, specifically because of ensuring that the answer to Step #3 is "No" as often as possible.

~ Ferrard

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Maybe Im a scavenger, I dont like finding people and dealing with them because I may lose my gear and they may shoot me on sight. If I find someone my first idea is to get away as safest as possible without being seen, even if I have the option of killing them without them seeing me.

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I was too friendly at first, until I got murdered on sight. That didn't turn me into any of the other, though. I'm just a loner now. Not shooting on sight but not teaming up either. Just staying the hell away from other survivors. They're worst than zombies.

Shooting, even if you go first, can be more risky than just vanishing behind cover and getting away. That's what I do. I also stay away from the bigger cities that attract the most attention.

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