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theirongiant

Who killed me?

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Just a simple addition, have the game tell who killed you. Can't think of any reason why it shouldn't and it'd add an extra bit of drama to the proceedings.

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It'd be too much drama, man. People would get in huge fights, and why's it matter who killed you? You're supposed to be dead, then when you respawn, you're a whole new person with no connections to your past life.

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It'd be too much drama, man. People would get in huge fights, and why's it matter who killed you? You're supposed to be dead, then when you respawn, you're a whole new person with no connections to your past life.

people are going to shoot each other either way, i think the warm glow of the knowing you plugged the guy that got you before would add to the fun.

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haha I laughed a bit when I saw those 2 threads right next to each other in recent radio chatter xD

OT: some servers have a global message saying *killer* killed *victim* with *weapon*, I was on a private hive that had this.

Edited by Chris529

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Haha if it was me then my bad dude lol

Don't think so, although i might have been the guy that shot and missed then ran away. That sounds like my MO

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This would suck, the point of dayz is realism. In the real world people don't remember their past life if they were murdered in it nor do they know the name of who did it...

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the point of dayz is realism. In the real world people don't remember their past life

Ummm what? lol

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Ummm what? lol

If we had a past life and was murdered, we wouldn't know would we?

Edited by MacabreLlama99

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If we had a past life and was murdered, we wouldn't know would we?

I get that, but you said its supposed to be realistic. How does that and believing an previous lives go together?

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I think it's already a small add-on on some private hives, from time to time I can see kill messages like these on some servers:

WolfSixNiner was killed - AS50

or even..

WolfSixNiner was killed by TheThirdReich

but that's not implemented on all servers..

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Seems like it would take away from the spirit of DayZ. In a post appocalyptic scenario like this, where you have to survive, it would be unreasonable (in context) for players to be chasing eachother over the map based on bad blood in the past.

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With private hives we can already add death message if we want including the weapon used. Everywhere I've played, people hate it and it get's removed.

With regards to it helping deal with hackers it's not needed, we have logs.

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No. Totally against it.

As it was said before - if you die, you are completely new person.

People killing eachother just for the sake of revenge just out of magical knowledge who killed them only provokes more deathmatch.

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I'd rather keep it in the unkown, You're suppose to be starting a new life, a new player. Based on the idea of "Perma death"

The game should keep as much information away from the player as humanly possible upon death.. to make sure "perma death" doesn't turn in to another ol' arcade re-spawn game.

Edited by Bullfrog
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I think only the player who got killed finds out who's killed them. That way the rest of the server isn't sure how said player got killed

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I think they shouldn't even show the 'Player was killed' message to everyone when you kill someone, I pray it'll be like that in the SA.

Image if someone kills you and afterwards they get killed by someone else, you both spawn close together and decide to team up after running into each other. When exchanging 'how did your last dude die?' stories, there's always the chance of finding out you teamed up with your killer but when you don't there's also the possibility of being completely oblivious and having fun together.

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I think they shouldn't even show the 'Player was killed' message to everyone when you kill someone, I pray it'll be like that in the SA.

Image if someone kills you and afterwards they get killed by someone else, you both spawn close together and decide to team up after running into each other. When exchanging 'how did your last dude die?' stories, there's always the chance of finding out you teamed up with your killer but when you don't there's also the possibility of being completely oblivious and having fun together.

"Ruining Immersion: Starter's Guide"

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"Ruining Immersion: Starter's Guide"

Thanks ;) somebody's got to show these folks how it's (not) done right?

Edited by Mr. Decoy

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No... Just no!

I killed two fully kitted guys the other day and i didn't want them to know who i was so they could hunt me down all day. Now sure, it wouldn't matter because i don't give away my position on sidechat anyways but in the odd chance they know where i have been or are going to be i don't want them to take advantage of the fact they know who killed them.

However, the guys i killed where part of the clan that runs the server so i am sure someone looked it up in the logs and later looked up where my camp was because my camp was well hidden and undisturbed for days until after that day. Then it suddenly was raided and my cars had all it's tires blown out. (A normal person would take my vehicles with him but i am sure they have enough vehicles as it is since they run the hive and can spawn stuff and have been playing since before anyone every played on that hive)

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@X0TCadde - I've had the same thing happen, except in the 5-10 minutes it took me to run to my camp, the guy had died, respawned, found my chopper and stolen it.

Needless to say, I was slightly suspicious.

But most (not all) private hives are hosted just so the admins can do what they want. Hacks and all.

Death messages shouldn't be included in DayZ at all, for the simple fact that after striving for immersion and authenticity, having everyone know when anybody dies, is a MAJOR step in the wrong direction.

Letting players know who killed them just turns our perma-death anti-game into arcade pish.

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