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LilBambi

Current system, enhancement system, or class system?

  

11 members have voted

  1. 1. Which is the best system?

    • Update of Current System
      6
    • Enhancement System
      2
    • Class System
      2
    • Other (please state below)
      1


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There are 3 paths that the standalone version of DayZ could take as far as the player system goes.

Here are the changes between the players in each system.

Update of Current System

- skin (can be fully customized)

Enhancement System

- skin (can be fully customized)

- enhancement of a player's ability to accomplish a certain task after the player has completed the required quest (enhancements could or could not reset upon death; starting gear is unchanged)

Class System

- skin (can be customized to an extent based on which class is chosen)

- different enhancements available based on which class is chosen (only 1 enhancement per class; starting gear is unchanged)

What do you think is the best route to take?

Edited by LilBambi

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It's a sandbox, not some crazy RPG.

Keep it as it is.

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It's a sandbox, not some crazy RPG.

Keep it as it is.

Sandbox games can have layers.

I think there's many more than 3 paths the SA could take.

Please tell us of these paths.

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Your skill set for your character is what you know and how you accomplish it. Learning unit tactics in real life can help. I love the fact that this game is a "You Only Live Once" type of deal. Players are already way to protective of their gear as it is.

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Please tell us of these paths.

I have done previously over the months in the suggestion thread.

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Sandbox games can have layers.

Yes, but the point of DayZ is that everyone is thrown into the same scenario, with the same items and no advantage over each other.

Introducing advantages to players that choose a certain 'spec' just ends up imbalancing the game.

If you want advantages you should ahve to scavenge and fight your way to the top like it is now.

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Yes, but the point of DayZ is that everyone is thrown into the same scenario, with the same items and no advantage over each other.

Introducing advantages to players that choose a certain 'spec' just ends up imbalancing the game.

If you want advantages you should ahve to scavenge and fight your way to the top like it is now.

Well, technically, there are already enhancements in the game that give some players advantages over the other.

Heroes can run slightly faster than non-hero players, and they have a bullet-resistant vest that protects against low-caliber bullets.

The class system will most likely not work as of this point, but the standalone could have more enhancements that define your player. For example, if you use enough medical supplies on another player, perhaps you could do a blood transfusion from a dead zombie to yourself, but it would get you infected. You would need antibiotics to treat yourself, but since they are rare, this zombie blood transfusion would only be a temporary fix, where your player would eventually deteriorate to 6000 blood after awhile. Crazy idea, but y'know, layers. :)

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