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thefirecrack3r

The Deteriorating Server

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Now, let me start by saying that I do not have Arma2 and thus have not played DayZ, I watch a lot of videos and I am waiting for the standalone to purchase. Now, its my understanding that servers reset after a few days or something. I'm sure this differs from server to server.

What if the resources deteriorated as the reset approached? Representing consumption of limited goods. Lets say server restarts take place every week. This means that by the end of the week food/ammo respawns are nearly none existent. The first days supplies would be plentiful. Hourly respawns for the basics or something. But as time progressed food, weapons, ammo become progressively more scarce, this forces the feeling of a world whose limited supplies are running out. If done right the couple days or so would be frantic, players would starve, die of disease, get shot in the back while cooking just for a measly can. Rocket talked about having food go bad, I think this should apply to offline players, that way you couldn't just grab food in the early days then easily survive the days before the servers restart. Because even as they sit offline not playing they'll still be subjected to the changes in the server.

I could be wrong about how the mechanics work in this. But if I am please, feel free to correct me or offer alternatives. I think this could do the game some real good.

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You would not get many dedicated players! SOme servers actually stop spawning items the longer they host, no-one sticks around long enough for it to be useful.

Server host can choose when to reset and most do it around the 4 hour mark.

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Thanks for the responses. I was unaware that the servers restart so soon generally. Still, perhaps the capabilities of the new engine wont require that? Or is the restart more of a feature feeding into the gameplay?

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