hassuchalife 0 Posted December 23, 2012 (edited) In a zombie apocalypse, I understand how people will shoot others if there armed and will probably try to shoot them, but whats the point of camping on a hill in Elektro or Komarovko and sniping newspawns? I find that the humanity system in DayZ is kind of useless. There is no real penalty for being a bandit aside from being a bit slower (I don't even notice it). Sure the skin helps determine between friend or foe, but half the time I become a bandit because someone shot at me and I killed them in self defense. I have three primary suggestions about humanity in DayZ.1. A major penalty for being a Bandit needs to be implemented. Maybe if your humanity dips below a certain point (-1500, -2000?), your player will start to go a bit nutty. For example, they may start hearing heartbeats (Of the people they killed), or they will hear gunshots or footsteps randomly. This may be a bit difficult to implement, but there has to at least be something which will make players ask the question "Should I kill him randomly?"2. Protection. I know that if someone fires at you and it HITS you and you kill them your humanity won't lower, but 70% of the time they fire at you and it misses. Perhaps if a bullet lands within 3-5 meters of you and you kill a person within, say, 2 minutes, it won't lower your humanity. Because, as I said before, most the time I become a bandit because I killed someone in self defense.3. A greater reward for helping people. The hero system is kind of stupid. You get a bit more speed and a bit more bullet resistance, but aside from that your practically the same. For one, hero's maximum blood could be increased to around 13000 or 14000. Or it could be that so they are harder for zombies to detect (They become less visible and audible). Either way, I just see no point in becoming a hero.The humanity system is broken. Edited December 24, 2012 by hassuchalife Share this post Link to post Share on other sites
captainwaffles 41 Posted December 23, 2012 1.sorry but this has already been talked about so NO2.I think it was better not having humanity because it made it much more interesting meeting others when you have no idea how they play 1 Share this post Link to post Share on other sites
hassuchalife 0 Posted December 23, 2012 1.sorry but this has already been talked about so NO2.I think it was better not having humanity because it made it much more interesting meeting others when you have no idea how they playYour still missing the point; DayZ is just becoming a death match with zombies. Humanity should remain in the game and it should be fixed. Share this post Link to post Share on other sites
CactusJack 3 Posted December 23, 2012 I think PvP is a realistic quality of this platform, but we do need to keep the stand alone from being a FPS with some AI Zombies. I like the humanity part of the game, and think they should have more progressive levels/effect both ways. Share this post Link to post Share on other sites
Bladez 0f Fury 33 Posted December 23, 2012 I personally agree with all of them. You have my cookies. Share this post Link to post Share on other sites
brandokid25 15 Posted December 23, 2012 humanity gives Day a good quarter of the game's realisim. Day Z for one isn't a death match with zombies. It's a Zombie Apoc Survival mod. If you've watched shows like The Walking Dead then there will be bandits and people who want to kill you for your shit. It will happen. You can't stop people from becoming bandits. If there was no bandits then the game wouldn't be as challenging. Sure you got hunger, thirst and zombies wanting to chew your balls off. But bandits add the extra challenge.Overall:Don't remove humanity level. Share this post Link to post Share on other sites
hassuchalife 0 Posted December 24, 2012 humanity gives Day a good quarter of the game's realisim. Day Z for one isn't a death match with zombies. It's a Zombie Apoc Survival mod. If you've watched shows like The Walking Dead then there will be bandits and people who want to kill you for your shit. It will happen. You can't stop people from becoming bandits. If there was no bandits then the game wouldn't be as challenging. Sure you got hunger, thirst and zombies wanting to chew your balls off. But bandits add the extra challenge.Overall:Don't remove humanity level.Im not saying to remove the bandit idea; I think that armed players should engage in combat with other armed players, or be friends with them. That's what DayZ is about; Making choices. However I don't think people should camp on a hill in Elektro and snipe people with absolutely nothing. Share this post Link to post Share on other sites
captainwaffles 41 Posted December 24, 2012 Your still missing the point; DayZ is just becoming a death match with zombies. Humanity should remain in the game and it should be fixed.No im pretty sure I was spot on... Anyway ive met shit tons of friendly survivors... i just killed most right after Share this post Link to post Share on other sites
Ephringael 3 Posted December 24, 2012 (edited) What is the best way to penalize people for killing another player?The answer is simple. You don't.Rather, you give small, but noticeable benefits to both equally viable choices of play. This would be the best way to keep the humanity system a core element of play, without tipping the balance in favor of the malicious bastards who kill unarmed survivors for fun, or the crying babies who complain on the forums every time someone pops them in the face and takes their beans.For instance a hero might get a benefit that slows hunger a bit since in reality, killing someone is a stressful activity no matter how tough you are, and stress has a direct effect on overall health. Where as a bandit might get a benefit that increases stamina a bit, due to having to always be on the move not only from zombies, but people they have wronged.Otherwise, remove it in its entirety and find something else.Sure, the risk versus reward is almost always in favor of the murderers, since it's the easiest path. However, if bandits really become a problem, whats to stop a group of survivors from banding together and hunting them down? Effectively making their chosen path to become a high risk with a very low reward?Nothing but your own paranoia, pride, and lack of effort to organize.Now, how do you tell if a person is trustworthy or not? You don't rely on visual cues. That's stupid. You remember who is trustworthy or not. If you can't remember, write their names down. Stop being whiny and organize your own resistance, and do not expect anyone else to do it for you. This is a game about survival, self sufficiency. If you cannot keep yourself safe, find more people. Strength in numbers.It's not up to the developers to keep you safe, its to provide you with a sandbox game, and the tools to create your own experience. So please, have some dignity, and stop asking for the devs to hand you an experience, and make your own like what was always intended.Most importantly, stop NOT trusting people. Sure it may get you killed, but sometimes it won't. When you don't get killed, you have obtained an ally, increasing your overall life expectancy. Killing on sight to protect yourself is actually less efficient in the long run, than taking a chance on someone. (Granted only because you have the ability to respawn. Do not attempt this in a real apocalypse of any sort.)Once again risk versus reward, but this time, it's a greater risk for an even greater reward. A reward that will pay out far more than a kill for a bit of loot.There is only one wrong way to survive, and that is not surviving. "Bandits" and "Heros" are both equally viable paths to follow.Edit: One last thing. I'm not sure how exactly the system works, but killing a negative humanity player should not lower the humanity of the positive humanity player. This would allow for 'police action' without negative consequences, just how banditry should not have negative consequences. The only downside to either approach should be the backlash of the other party.People get organized and kill a bunch of bandits? Bandits get organized and attempt to exterminate them. The cycle continues. Creating a conflict. When conflict arises, sometimes infighting occurs. When infighting occurs, things get even more interesting.All of our choices could have such a significant impact on the overall experience of DayZ. It kind of depresses me when I see that people don't embrace it. Edited December 24, 2012 by Ephringael 1 Share this post Link to post Share on other sites
hassuchalife 0 Posted December 24, 2012 What is the best way to penalize people for killing another player?The answer is simple. You don't.Rather, you give small, but noticeable benefits to both equally viable choices of play. This would be the best way to keep the humanity system a core element of play, without tipping the balance in favor of the malicious bastards who kill unarmed survivors for fun, or the crying babies who complain on the forums every time someone pops them in the face and takes their beans.For instance a hero might get a benefit that slows hunger a bit since in reality, killing someone is a stressful activity no matter how tough you are, and stress has a direct effect on overall health. Where as a bandit might get a benefit that increases stamina a bit, due to having to always be on the move not only from zombies, but people they have wronged.Otherwise, remove it in its entirety and find something else.Sure, the risk versus reward is almost always in favor of the murderers, since it's the easiest path. However, if bandits really become a problem, whats to stop a group of survivors from banding together and hunting them down? Effectively making their chosen path to become a high risk with a very low reward?Nothing but your own paranoia, pride, and lack of effort to organize.Now, how do you tell if a person is trustworthy or not? You don't rely on visual cues. That's stupid. You remember who is trustworthy or not. If you can't remember, write their names down. Stop being whiny and organize your own resistance, and do not expect anyone else to do it for you. This is a game about survival, self sufficiency. If you cannot keep yourself safe, find more people. Strength in numbers.It's not up to the developers to keep you safe, its to provide you with a sandbox game, and the tools to create your own experience. So please, have some dignity, and stop asking for the devs to hand you an experience, and make your own like what was always intended.Most importantly, stop NOT trusting people. Sure it may get you killed, but sometimes it won't. When you don't get killed, you have obtained an ally, increasing your overall life expectancy. Killing on sight to protect yourself is actually less efficient in the long run, than taking a chance on someone. (Granted only because you have the ability to respawn. Do not attempt this in a real apocalypse of any sort.)Once again risk versus reward, but this time, it's a greater risk for an even greater reward. A reward that will pay out far more than a kill for a bit of loot.There is only one wrong way to survive, and that is not surviving. "Bandits" and "Heros" are both equally viable paths to follow.Edit: One last thing. I'm not sure how exactly the system works, but killing a negative humanity player should not lower the humanity of the positive humanity player. This would allow for 'police action' without negative consequences, just how banditry should not have negative consequences. The only downside to either approach should be the backlash of the other party.People get organized and kill a bunch of bandits? Bandits get organized and attempt to exterminate them. The cycle continues. Creating a conflict. When conflict arises, sometimes infighting occurs. When infighting occurs, things get even more interesting.All of our choices could have such a significant impact on the overall experience of DayZ. It kind of depresses me when I see that people don't embrace it.Nice speech Shakespeare, but I don't think you read my later posts; I EMBRACE THE BANDIT IDEA. I think it's good that armed players choose whether to ally with other armed players or kill them, after all, that is what DayZ is about; choices, choices, choices. However it's stupid how people will camp on a hill and snipe the new spawns. I'm not whining about the idea that people kill armed people. It's happened to me plenty of times, and I have done it plenty of times; Its just that you are treating DayZ as a role playing game, which, in a way, it kind of is, but your treating it as if there is a set faction of good and bad. Nobody is ever going to go out of there way and risk their 1-2 week characters to kill the Elektro snipers. And no new spawn can ever get anything done when as soon as they get into the street they get sniped. And about Bandits and Heroes being equally viable paths, currently, they are not. With a hero you have to go out of your way to heal people who are probably going to shoot you as soon as they wake up; And what do you get IF you survive; Nothing. Practically nothing. With a bandit, you shoot everyone so you don't need to worry about this. Do you see a balance issue? I do. Share this post Link to post Share on other sites
khysar 0 Posted December 24, 2012 (edited) I don't think you completely understand the role of the Humanity system, and the idea behind becoming a Bandit/Hero. The idea of humanity just adds a little interest into the game, It's not there to penalize or reward those who abide by some 'set of rules' that wouldn't exist in an apocalypse, and it's aiming to increase realism in the game.Neither is necessary as well, You do not 'Need' to become a Hero or a Bandit, It's a choice on how you want others to act... It's a simple circle really... Heroes kill Bandits, Bandits Kill Survivors, Survivors Die or Survive. Being a Hero is nice, As survivors do seem to like you more xDBut all in all, Neither should receive benefits, or penalization for what the player has decided to be. It's almost there as an aspect of role-play in the game, Seeing as you're not going to follow someone willing, Who has a bandit skin, Whereas you would if they had a hero skin?P.S ( I apologise in advance if any of this seems nasty or demeaning in any way, I'm simply saying what you may have already missed or mis-understood :) )Anyway, Have some beans for the thought --> :beans: Edited December 24, 2012 by Khysar Share this post Link to post Share on other sites