thefirecrack3r 6 Posted December 23, 2012 I can't help but think that animals like wolves and bears should be added to this game. Adding some danger to those who hide out in the woods. Its realistic, which most players seem concerned with, the animals could be skinned as I heard Rocket mention he wanted to do a realistic crafting system. I was also thinking that it'd be cool if players who were killed by zombies would have to hunt down their zombie self to get their supplies back. This is also a realistic addition. Zombies should infect, so a players corpse should rise back up as a zombie, these player corpses could be killed and looted by other players who shoot the zombie. Lastly, I know people want there to be more of an "end game" to Day Z, I was thinking whats better than some high risk/reward areas. Like an underground bunker or a cave or something. Put some high quality loot down there as well as HORDES of zombies and you'd have something for those who feel sort of run out something to do. Make them include some environmental dangers as well, like a narrow path where either side plummets into a cave, have zombies attack players while they're in these situations and even vets might end up dying. Dying is these "dungeons" would bear more consequence because just getting it will involve delving into a dangerous area meant only for those with the best gear and skills. Anyone else think these ideas are good? Personally I'm not even sold on the idea of the dungeons but I like the idea of your corpse walking off and of packs of wolves patrolling the northern woods. Or hungry bears assaulting players with their massive claws. Also, has Rocket ever talked about putting in tougher zombies? Like mutations? Or something? Share this post Link to post Share on other sites
rossums 2190 Posted December 23, 2012 No.This is a sandbox, not a game where you do 'raids' - I have to disagree with that one, the aggressive animals has been discussed and I'd like to see it implemented in the future.As for your question:1) Rocket has discussed implementing a 'zombie life cycle' type of system where the newer, younger zombies are a lot faster and aggressive compared to the slower, older zombies - this will definitely mix things up a bit.2) The DayZ team has discussed thoroughly the implementation of a 'disease' system which will be added to the standalone, hopefully from first release - this will contain many diseases such as cholera and others that will be affected by the environment and will require you to keep hydrated and fed or you have chances of death. He hasn't really discussed many specifics because he doesn't want any of it to be stolen.The diseases will be spread via zombies, infected water, infected players, when an infected player dies their gear will remain infected, etc. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted December 23, 2012 I had months of great gameplay raiding other players camps, when the SA comes out I will have fun raiding other players underground bases (Or when they add it to the SA) you could call them dungeons considering some of the members on here and the sick perverted stuff they suggest! :PDangerous animals should be added as part of the survival aspect, adn it makes pretty much sense also, Russia is well reknowned for its Bears and other wildlife. adding them will be a check for those who live in the woods and don't come out. (On the note of Russia, they should change emprty Whisky bottles to empty Vodka bottles)Characters changing into a Zed would be too strenuous on the engine, also if you died by infected your gear would carry the infection also, so you would have ot actually risk contracting the infection for your stuff would make the hardiest think twice. Share this post Link to post Share on other sites
thefirecrack3r 6 Posted December 24, 2012 (edited) *removed* Edited December 24, 2012 by thefirecrack3r Share this post Link to post Share on other sites
thefirecrack3r 6 Posted December 24, 2012 (edited) No.This is a sandbox, not a game where you do 'raids' - I have to disagree with that one, the aggressive animals has been discussed and I'd like to see it implemented in the future.As for your question:1) Rocket has discussed implementing a 'zombie life cycle' type of system where the newer, younger zombies are a lot faster and aggressive compared to the slower, older zombies - this will definitely mix things up a bit.2) The DayZ team has discussed thoroughly the implementation of a 'disease' system which will be added to the standalone, hopefully from first release - this will contain many diseases such as cholera and others that will be affected by the environment and will require you to keep hydrated and fed or you have chances of death. He hasn't really discussed many specifics because he doesn't want any of it to be stolen.The diseases will be spread via zombies, infected water, infected players, when an infected player dies their gear will remain infected, etc.People already raid. They raid cities, military bases, player camps ect. The idea of raids is a concept exclusive to sandbox games. Adding bunkers, laboratories, or hell, a mall, flooded with zombies and dangerous environmental hazards would add something for players to do once they've obtained their badass gear and shot every other player in the server or whatever people set as their goals. It would be dangerous and have perhaps exclusive weapons and gear at the end. While on this idea of providing more to do. What about random events of some sort? Like a huge military cargo plane flies over the map smoking, obviously going down. It would draw in tons of players and drop great gear. It would provide a tense situation as most players in the server would probably rush the crash site resulting in a hell of a lot of deaths. Or perhaps the military begins bombing the cities to clean out the infected. Something to break up just scavenging and shooting each other occasionally. Give some kind of purpose or and I use this word lightly "mission" to the players. Drawing players out with an event and pitting them against each other. Edited December 24, 2012 by thefirecrack3r Share this post Link to post Share on other sites
DiazWaffleCrabstro 39 Posted December 24, 2012 We are not playing a WoW here. OP needs to go back there... Share this post Link to post Share on other sites
thefirecrack3r 6 Posted December 24, 2012 We are not playing a WoW here. OP needs to go back there...Never touched WoW, I actually play a lot of zombie survival tabletop RPG's. The same way dungeons work in say D&D is how we approach a super market, police station, or anything that. It forces players to confront zombies in CQC and I liked that because right now zombies are more like...a backround theme to the game. Hell most people just use them as tools to find other players, watching them aggro so they can hunt down the other player. This would force players to kill zombies. I used the term raid because this game is an MMO, and when there is some kind of landmark that people want to enter/attack we call it a raid in this game. Would people be more receptive if I'd of said more large indoor tight quarters areas with good weapon/gear spawns? Because they don't exist right and if they do I'm unaware I was using an MMO term because this is an MMO and the term is already used here. Hope I've clarified what I mean when I say "dungeon". Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted December 24, 2012 Beauty of DayZ, is you can play the way you want to play. You want to raid, you raid. Share this post Link to post Share on other sites