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dissaifer

Addressing the 1.7.1 zombie LOS issue

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First read the first post of this thread

http://dayzmod.com/forum/showthread.php?...#pid124277

I presented a solution that may correct it, no not the stamina one that is a temporary fix.

The memory is wiping too quickly, so I present the memory based on distance solution.

An aggroed infected has the target in memory, it seems that turning the corner is causing them to instantly forget. So, based on the distance from the player the longer the memory of the infected. If the infected is right on their tail... they are going to not forget so quickly.

If the infected if kinda far away, they forget much faster. This should probably be logarithmic, so the player can run, turn a few corners and the infected forget about them.

Sadly, this adds another loop to the infected, but it should probably only be fired off every 3 seconds or so.

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I kind of like the sound of that.

I also wonder if when they got to where they last saw you they could go into a searching state. Where they pick a direction and moving faster than a standard shuffle have a look for you.

Maybe weighted towards the last direction they saw you go.

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I thing this can be done with the knowsAbout command, but their seems to be a slight bug with it.

The other way to have the shuffling (or not as excited animation) is to store the last known position to the infected... but I the more you start storing the slower things become.

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