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private_joker

Zombie kills ladder ranking

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Public ranking of zombie kills by each player. When the player dies, he loses half of his kills (rounded up).

-Joker

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I'm putting my own discussion points on this in a second post, so as to not tl;dr the main post:

1. This does go against the devs' "anti-game" theme, but barely. It gives the most basic, simple sense of purpose to playing DayZ beyond merely surviving. For some of us that's too easy--I find myself lacking motivation to play once I've geared up and have a vehicle. Giving an extremely bland telos to DayZ gives the whole world the smallest direction and limitation, yes, but it also builds motivation which feed the chaotic energy of the world: clans will battle over vehicles and gear not for their own sake, but because the clan with more gear will be able to climb the ladder more quickly.

2. High-ranking players will be hunted by low-ranking players: If you're in the top 10 with 8,000 kills, all it takes is a GameSpy search to find what server you're in, and me and my buddies are stalking through Chernarus looking to wipe you out with half of your kills.

3. Pretty inconsequential, but if the kills are rounded up then your first kill becomes an achievement, because mathematically you can never lose it. Just seemed like a nice thought to me.

-Joker

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4. This also solves the "exploit" where people repeatedly suicide in order to spawn where they want. There's no reason not to die when all you've got is starting gear, but with this you'd want to stay alive lest you'd lose half your kills again.

-Joker

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I believe the SA will have some kind of online stats linked to game accounts. I may be wring though.

Edited by Fraggle

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