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Skinny_Man

This is how you balance bloodsuckers on namalsk (Because they need it)

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So there are two new features to the map namalsk with the new update. The blowout witch is fine in my opinion, and the bloodsuckers. So with the addition of bloodsuckers comes some

balancing issues. They are way overpowered. Now I don't mean how the strike, or run speed, there is a problem with how they turn invisible (Not the traditional S.T.A.L.K.E.R way) and how they

spawn. The first problem I'm going to address is how they spawn... The fact of the matter is I have no clue how they spawn atm, though I have a hunch is like zombies witch means there are...

one: Too many blood suckers,

two: They are always around.

So how do you fix this? Well I believe they should be like chopper spawns (with a catch). Once a server is reset a certain number of bloodsuckers will spawn (Number limit should be up to the

admins). Now with this being said there is a problem of no bloodsuckers being on a server because they were all killed. So here is the catch. When a bloodsucker is killed another will spawn

at a random location on the map. Also bloodsuckers should roam the entire map, making them a threat everywhere, not just the mountains and other wooded areas (Never had a blood

sucker encounter out of those two general locations.).

Problem number two... The way they go invisible is not the original way in S.T.A.L.K.E.R. In S.T.A.L.K.E.R. they would only go invisible if they saw a threat (You or another NPC (Non-player

character ). This gives the player the ability to avoid a bloodsucker or gives him/her the jump on said bloodsucker. The problem with them now is that the only way to tell if one is around is if

you hear it (You will never see one unless its close, well I haven't so...) and that means its already on you and I have not been successful in escaping a chase. The player needs the same

advantage that finding another player.

*Spaces were added so it is easier on the eyes when reading.

*TL;DR

- Bloodsuckers should be like chopper spawns (With a catch, read for details)

-Bloodsuckers should turn invisible only when threatened (Like in S.T.A.L.K.E.R)

Thanks for reading through :D

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Sorry wrong forum category -_- reposting into general discussion

Edited by Skinny_Man

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