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dharion@drahl.com

Idea for player spawns.

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Searched and couldn't find if this was suggested before, so gonna outline my idea here. I feel that with the current "no weapon spawns" it would work better then before.

I would like to see spawns being randomized across the entire map, in the towns and only in houses, not stores/military sites/barns etc.

If every house in towns that you can enter supports a spawn location, you would start in a secure area outside of the zed LOS, you have chance of grabbing gear that RP wise you would have had in your house and it would make for a lot more tension while starting due to having to find out where you are and how infected the region is, and adds to the tension while exploring the north, since people can spawn there as well.

Due to the high amount of spawns it will become less productive to re-spawn until you are near Cherno/Electro etc and it might push players in more of a direction of getting to know the map and just legging it to where they want to go, or to stick around and explore where they spawned in.

With the current change in spawns PVP players can easily camp the coast with good gear and just destroy the newly spawned players without much risk, but with a global spawn system this entire situation is dealt with and there wouldn't really be any safe place to 'camp' anymore.

Feel free to punch holes in the idea, but please remain constructive.

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I had the same idea. With the whole realism theme, it is more realistic to start in a house that has some random items.

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A friend and I were talking about this in teamspeak and with all the good gear at the coast, players should really spawn inland because with how it is set up now, there is little reason for people to head inland.

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I like that people all spawn on one end of the map, it's actually a brilliant design decision.

80% of the crappy players and bandits stick to the bottom portion of the map. Smart players head north immediately once they spawn and don't look back. (The coast has the same loot as anything north, just tons more people competing for it BTW.)

As a quick example: In a few hours play time I got the largest pack, M16 with 6 mags, literally more food and water than I can carry, and plenty of med supplies and I have not seen one player. All I did was head north immediately and loot deer stands and barns.

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I like that people all spawn on one end of the map' date=' it's actually a brilliant design decision.

80% of the crappy players and bandits stick to the bottom portion of the map. Smart players head north immediately once they spawn and don't look back. (The coast has the same loot as anything north, just tons more people competing for it BTW.)

As a quick example: In a few hours play time I got the largest pack, M16 with 6 mags, literally more food and water than I can carry, and plenty of med supplies and I have not seen one player. All I did was head north immediately and loot deer stands and barns.

[/quote']

Yes, and this is why I would like to see more global spawns on the map. Some people stay at the coast simply due to spawning there and seeking instant action. If you go north you know that you will most likely get action with higher tier gear encounters and you kinda feel like you left "the starter area" behind you. I don't feel that that distinction should be there. How much more careful do you need to be inland if people would actually spawn in Vybor or Vyshnoye?

Just my opinion though.

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Going inland to survive and excel takes effort and planning. That's why more experienced players and those who know the map better tend to go there. There is no distinction except for the distinction in our heads. The coast is more dangerous because people choose to play there. Large cities are always more dangerous. Large cities have more resources and are usually by bodies of water. The cities on the coast are only more dangerous because we are humans acting like humans.

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Going inland to survive and excel takes effort and planning. That's why more experienced players and those who know the map better tend to go there. There is no distinction except for the distinction in our heads. The coast is more dangerous because people choose to play there. Large cities are always more dangerous. Large cities have more resources and are usually by bodies of water. The cities on the coast are only more dangerous because we are humans acting like humans.

Agreed.

Guess there is not a lot of interest in full map spawns then, but would still like to see more opinions on the matter to get a better idea.

Thanks for the feedback people.

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