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Igor (DayZ)

Did Arma II's Franchise get saved by DayZ Mod?

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Since the mod released, almost all my friends have bought the game. DayZ Mod certainly boosted Arma II's reputation by a lot. I, myself, thought the game was crap until I bought the Combined Operations for the mod.

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The Arma community has been going strong since 2001 when the original Operation Flashpoint got released. The community has been strong ever since. Arma games are not for mainstream gamers, far from it. It has a massive learning curve and it is brutal. Just like Dayz funnily enough...

It is a niche market that Bohemia Interactive work in and well may it continue for years to come.

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The Arma community has been going strong since 2001 when the original Operation Flashpoint got released. The community has been strong ever since. Arma games are not for mainstream gamers' date=' far from it. It has a massive learning curve and it is brutal.

[/quote']

I fail to see an anwser to OP's questien. But i do see someone who wants to tell everyone that he has played ARMA for a long time....

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The Arma community has been going strong since 2001 when the original Operation Flashpoint got released. The community has been strong ever since. Arma games are not for mainstream gamers' date=' far from it. It has a massive learning curve and it is brutal.

[/quote']

I fail to see an anwser to OP's questien. But i do see someone who wants to tell everyone that he has played ARMA for a long time....

It did answer the question if you read into it.

The DayZ didn't "Save" Arma from dying as the topic title suggests. Sure its gave it more of a known good reputation. But it was going fine anyway, hence why Arma 3 was being made.

DayZ is just a massive added bonus for Arma.

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@ Kagestodder,

Really?

I dont see that at all.

The point being is that Bohemia Interactive will have carried on just fine without DayZ. Look at Arma 3.

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I don't believe it saved it but i know it has made it's sales rocket over the months! I can't see all the COD kids playing this game for long though

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Saved from what? The ArmA franchise never had any sale problems as it was catered towards a loyal hardcore community, not the masses that may abandon the game as soon as Generic Shooter Nr 1241 hits the shelves

Why do you think ArmA 3 is coming out soon? Because BI had trouble selling their games?

I doubt it

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Yea DayZ did gave BI and steam a couple of 0's in the last months. But wouldn't say it saved it cause Arma has always had their 100%loyal fanbase.

Arma(BI) has never been in financial trouble nor in need to attract other kind of audience.

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By no means did it 'save' the franchise, it's always been strong. It's just opened the game to a new player-base.

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@ Kagestodder' date='

Really?

I dont see that at all.

The point being is that Bohemia Interactive will have carried on just fine without DayZ. Look at Arma 3.

[/quote']

All he did was talk about a community being strong. A game with 300 players can have a strong community aswell. Could have just said "No the franchise has always had many buyers" or something like that.

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I think the problem with new players and arma is seeing all the empy unpopulated servers. But whatthey dont know is that the people that use those servers have set times and days theyre mostly on. If you look at the bohemia forums youll see just how many are always on it doing things.

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BI haven't really made good games, but they do make excellent (but often times buggy) simulation engines, thankfully rocket and co are making an excellent game with great re playability. I suspect that many of the people that purchased arma 2 recently to play DayZ won't stick around for long, I can think of at least 2 people that bought it played it for an evening or two and didn't like it at all, still its good for BI's business and I hope they make a ton of cash to put into arma 3 or the future commercial (I pressume) release of DayZ.

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@ Kagestodder' date='

Really?

I dont see that at all.

The point being is that Bohemia Interactive will have carried on just fine without DayZ. Look at Arma 3.

[/quote']

All he did was talk about a community being strong. A game with 300 players can have a strong community aswell. Could have just said "No the franchise has always had many buyers" or something like that.

His reply was clear, not his fault you're so dense you can't understand.

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Since the mod released' date=' almost all my friends have bought the game. DayZ Mod certainly boosted Arma II's reputation by a lot. I, myself, thought the game was crap until I bought the Combined Operations for the mod.

[/quote']

No, it didn't "save" Arma as a franchise. The game is a niche MilSim, not comparable to BF3 or CoD94, and Bohemia knows this. They made this game to cater to their fans of pretty realistic Military Combat with large open worlds. Without DayZ Arma 3 was still being made, but when DayZ blew up like it did, it injected cash to them, not cash that they particularly needed, but certainly cash they won't turn down. If anything DayZ was just another notch on the belt for Arma, not a lifeline, as Bohemia knows that without DayZ Arma 3 won't sell a lot, it's just the nature of their market, but if they work with Dean they can get a nice amount of icing on the cake.

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I haven't played Arma 2 in about a year. I was surprised when I loaded it up a few weeks ago in hopes to play some Insurgency and found this new mod called, DayZ. Not only that but there were pages of servers that were full?

So I googled DayZ and have been hooked since.

Like many are saying this has the success of CS written all over it.

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No it didn't. It brought in a gooey mass of cod fans who for a while thought this game was deathmatch bringing the average life time to 30min, and who are now complaining the game is too hard. boofuckinghoo. The community for BI games is stong since OFP, just look at the thousands of addons and mods created for it. Arma 2's community and the franchise were doing fine without the mod and will continue to be fine. hopefully dayz brought in at least some new players who appreciate this type of realistic games.

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@ Kagestodder' date='

Really?

I dont see that at all.

The point being is that Bohemia Interactive will have carried on just fine without DayZ. Look at Arma 3.

[/quote']

But I also want to see ArmA 4...

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While its longterm effects on Arma as a whole can be debated, it'll be much more interesting to see the DayZ 'clones' that will pop up from other developers in the years to come. The basic formula for DayZ is quite incredible and if someone made a much more 'forgiving' game based around it, they could make a looooooot of money from those CoD kids. I'm not to sure I myself would be interested in a total carebear DayZ clone, but it would still be interesting.

I mean could you imagine DayZ as an MMO (or something like it), a persistent world with hundreds or thousands of players at least? Building micro-communities and clans and fighting between each other for scarce resources and surviving against the zombie hordes? *drool*

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Your question suggests that the company is in some financial difficulty and in need "saving". I'd be surprised if anyone on this forum knows the details of their financial situation well enough to answer that question.

What I'd really like to know is how the sales of Arma II now compare to sales pre-Dayz. Has Dayz sold more copies of Arma 2 in the last few months than they did since it's been released?

If so, by how much?

I wonder...

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Q: Did Arma II's Franchise get saved by DayZ Mod?

A: No as it wasn't under threat.

Q: Did dayz help with new beta patches and multiplayer net code testing for Arma2 and Arma3.

A: Yes.

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DayZ is just an extra jackpot for the people at Bohemia. It's good to know they are going to have a constant high revenue during the entire 2012 year with DayZ and ArmA 3.

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Arma was never in any trouble.

The issues of low MP players counts is because of several reasons.

- Arma players are older, generally 25-55. The majority being over 30

which means they have more real world responsiblities that take precedence over

playing Arma a lot Jobs, Kids, mortgage payments....etc.

- Addons. Many servers are running addons that sometimes can't be identified

by reading the kick message and some of those servers don't have webpages

you can visit to find out what they are. This is being worked on for Arma 3

Addon managers are also not the best, they work but can be a bit clunky

and not very user friendly.

- Steep learning curve and clunky system of movement. Scares off a lot of people

except people willing to work around it.

- High system requirements and issues with even high end systems not getting

the performance they should. An issue being worked on all the time.

- Lack of advertising when Arma was coming out, a buggy release

and a demo thats still out there that people think is the way Arma still is.

DayZ is putting extra money in Bohemia's pockets, so hopefully they will use that

to advertise more, be able to afford to put people onto jobs fixing the issues

and adding stuff they couldn't do before because of costs.

The fact that DayZ is a totally unforgiving mod means that the community

doesn't have to worry about a flood of COD kiddies with ADHD.

PC Gamer is one of the few magazines that has employees that have been

Arma fans since the days of Operation Flashpoint. They did stories

on it every few months, now with DayZ they talk about Arma almost daily.

So long as Bohemia doesn't forget it's roots as a mil-sim developer

theres no reason that DayZ and any other future mod like it won't

be a good thing.

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made it's sales rocket over the months!

I see what you did there.

I can't see all the COD kids playing this game for long though

I've been playing it since it was released.

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