hellsadvocate 0 Posted December 19, 2012 I know a lot of work is going to be done in the standalone, but... I would love to suggest humanity changes, that are sort of "class-esque" if you will.Let's start with the basics. Right now there are only a few distinct advantages to NOT being a bandit:1: Survivors generally may not fire at you upon first sight.2: The hero skin.I'm not saying I want to change this to get rid of banditry, as I feel that's a prime aspect of the game, but I do feel that there needs to be more incentive than wearing a sexy plaid shirt to becoming a hero. Looking at this, I am also going to suggest changes to the bandit system in general. There need to be certain perks per status that give people a reason to play a certain way, opposed to simply running around haphazardly, shooting at errbody, dying and repeating. Bandit:First off, I would love to see a change in the bandits. It shouldn't just happen that you are labelled a bandit by the skin, but rather if you become one you get certain perks such as maybe 10-20% movement noise decrease. Possible perks could also include more accurate gunfire after running (less sway, I guess), less kick in guns and ect. I would need more time to think of more, but I wanted to spit this stuff out before I forgot : ) Along with these perks, however, come a set of cons such as decreased blood or decreased gain in blood from foods. Maybe a decrease in the amount of time it takes for your food and water meters to go down (though this seems a bit harsh possibly). Another is that due to the nature of your position (being a bandit, killing and ect) that you become sick easily, or gain some sort of small mental illness from killing so many people, pass out occasionally from shell shock or ect.Hero:This is the real issue that needs overhauled. Just like the bandit "class," the hero "class" would have many pros and cons as well as the bandit. Perhaps increase blood-count (not by a lot, but significant enough to make them harder to kill perhaps). Increased sensory (hearing others) perception, self-blood bagging ability or more blood gained from food and others could be included. Downfalls could possibly be easier weapon jamming (you aren't so trigger happy opposed to bandits), you're louder in general (opposite bandits), and certain weapons (axes or pellet shot) cannot be used against humans (as it is not humane). There could be a con where if you are not regularly in a group (not sure how this could be accomplished in the engine lol) that you become lonely, and get sick/hurt/ect more easily.Other Possibilities:I would also love to see multiple classes in the game other than these two. Perhaps it can be gained by performing other skills, such as salvaging or hunting and ect in which repeatedly doing these things increases the rate of return, benefit amount and other things. Perhaps a salvaging bonus (which would perhaps turn you into a salvage OPPOSED to Hero or Bandit) would allow you to use old broken down cars for repair parts for working vehicles.Perhaps there could be a mechanic class in which only parts (no toolbox) are needed to repair vehicles, or many of the blown out vehicles in the streets can be repaired by them while A LOT of scrap metal, or something similar.This could easily provide a larger depth to the standalone, and create many possible opportunities for players to work together in different ways to gain something, opposed to just being able to essentially do anything on your own (hold the blood) with almost no repercussions. Share this post Link to post Share on other sites