hellsadvocate 0 Posted December 19, 2012 I know a lot of work is going to be done in the standalone, but... I would love to suggest humanity changes, that are sort of "class-esque" if you will.Let's start with the basics. Right now there are only a few distinct advantages to NOT being a bandit:1: Survivors generally may not fire at you upon first sight.2: The hero skin.I'm not saying I want to change this to get rid of banditry, as I feel that's a prime aspect of the game, but I do feel that there needs to be more incentive than wearing a sexy plaid shirt to becoming a hero. Looking at this, I am also going to suggest changes to the bandit system in general. There need to be certain perks per status that give people a reason to play a certain way, opposed to simply running around haphazardly, shooting at errbody, dying and repeating. Bandit:First off, I would love to see a change in the bandits. It shouldn't just happen that you are labelled a bandit by the skin, but rather if you become one you get certain perks such as maybe 10-20% movement noise decrease. Possible perks could also include more accurate gunfire after running (less sway, I guess), less kick in guns and ect. I would need more time to think of more, but I wanted to spit this stuff out before I forgot : ) Along with these perks, however, come a set of cons such as decreased blood or decreased gain in blood from foods. Maybe a decrease in the amount of time it takes for your food and water meters to go down (though this seems a bit harsh possibly). Another is that due to the nature of your position (being a bandit, killing and ect) that you become sick easily, or gain some sort of small mental illness from killing so many people, pass out occasionally from shell shock or ect.Hero:This is the real issue that needs overhauled. Just like the bandit "class," the hero "class" would have many pros and cons as well as the bandit. Perhaps increase blood-count (not by a lot, but significant enough to make them harder to kill perhaps). Increased sensory (hearing others) perception, self-blood bagging ability or more blood gained from food and others could be included. Downfalls could possibly be easier weapon jamming (you aren't so trigger happy opposed to bandits), you're louder in general (opposite bandits), and certain weapons (axes or pellet shot) cannot be used against humans (as it is not humane). There could be a con where if you are not regularly in a group (not sure how this could be accomplished in the engine lol) that you become lonely, and get sick/hurt/ect more easily.Other Possibilities:I would also love to see multiple classes in the game other than these two. Perhaps it can be gained by performing other skills, such as salvaging or hunting and ect in which repeatedly doing these things increases the rate of return, benefit amount and other things. Perhaps a salvaging bonus (which would perhaps turn you into a salvage OPPOSED to Hero or Bandit) would allow you to use old broken down cars for repair parts for working vehicles.Perhaps there could be a mechanic class in which only parts (no toolbox) are needed to repair vehicles, or many of the blown out vehicles in the streets can be repaired by them while A LOT of scrap metal, or something similar.This could easily provide a larger depth to the standalone, and create many possible opportunities for players to work together in different ways to gain something, opposed to just being able to essentially do anything on your own (hold the blood) with almost no repercussions. Share this post Link to post Share on other sites
hellsadvocate 0 Posted December 19, 2012 Sorry!!! It triple posted, and I don't know why : ( I can't seem to fix it either, simply because the forums are going crazy... Share this post Link to post Share on other sites
ninjan777 104 Posted December 19, 2012 NO PERKS! Humanity system is not meant to be used as a skill-tree, skills/perks would ruin the game >: ( Share this post Link to post Share on other sites
hellsadvocate 0 Posted December 19, 2012 How exactly would it ruin the game?You're basically saying if you do things multiple times in real life, you'll never get better at it lol... Share this post Link to post Share on other sites
Shadow Man 142 Posted December 19, 2012 How exactly would it ruin the game?You're basically saying if you do things multiple times in real life, you'll never get better at it lol...No it means that perks make you artificially better.The more you shoot people in game the better you will get at it and the better bandit you will be. If you spend more time as a bandit you will learn how to make it work for you, but you will not be as good at being a friendly suvivor as someone who always plays as one. Share this post Link to post Share on other sites
mikster (DayZ) 1 Posted December 19, 2012 no skins that is unrealistic Share this post Link to post Share on other sites
hellsadvocate 0 Posted December 19, 2012 No it means that perks make you artificially better.The more you shoot people in game the better you will get at it and the better bandit you will be. If you spend more time as a bandit you will learn how to make it work for you, but you will not be as good at being a friendly suvivor as someone who always plays as one.You're basically saying "Whelp, bandits have the biggest advantage, and that's how it should stay." Share this post Link to post Share on other sites
Shadow Man 142 Posted December 19, 2012 You're basically saying "Whelp, bandits have the biggest advantage, and that's how it should stay."No I'm not. Because I never play as a bandit I don't want them to have the advantage. The game needs to be made so that banditry is not the easiest way to play. But the skins are not the solution.Bandits should have no direct advantage, but the fact that all it takes to end another players game is one bullet with little consequence, compared to a friendly survivor who has to avoid all the bandits, means they naturally will have an advantage. So far the most obvious solution is better zombies. If there were zombies dotted about everywhere then snipers would have to think harder about alerting a horde before firing. Share this post Link to post Share on other sites
Failbait 60 Posted December 20, 2012 Please god no. Share this post Link to post Share on other sites
Failbait 60 Posted December 20, 2012 Please god no. Share this post Link to post Share on other sites
Failbait 60 Posted December 20, 2012 Please god no. Share this post Link to post Share on other sites
harley001 315 Posted December 20, 2012 (edited) NO!Stop trying to add perks to dayz.... Edited December 20, 2012 by harley001 Share this post Link to post Share on other sites
harley001 315 Posted December 20, 2012 no skins that is unrealisticITS A ZOMBIE GAME! IT IS ALLOWED TO BEND THE RULES! Just because it happens to the most realistic zombie game currently out doesn't mean it EVERYTHING has to be true to life. Share this post Link to post Share on other sites
Failbait 60 Posted December 20, 2012 I triple posted but I'm really ok with it under the circumstances Share this post Link to post Share on other sites