Nelorzoul 0 Posted June 17, 2012 Just ran through Elektro with no equipment (starting gear flashlight lolol) and looted to my heart's content. I never stopped running. 46 zombies on me? Fuck it - just keep running because, after all, you'll ditch them when you enter your next building to loot due to los. I just kept running ignoring zombies, entered buildings to loot, left with a clean slate and repeated the process. Left Elektro with some variation of an AK rifle and w/e the fuck else I felt like picking up. Other players? Who cares? I'll just run indefinitely. In addition, if you aggro zombies in the wilderness its pretty much impossible to los hide from them - specifically the ones that manage to get really close to you before you start running. The reason for this is because these zombies are able to stay directly on your ass, pretty much, once they already get that close to you - thus making it impossible to ever really los them without entering buildings. This equals: no buildings + wilderness + no weapon = restart. Share this post Link to post Share on other sites
dissaifer 3 Posted June 17, 2012 You're right... we need to bring back stamina. Share this post Link to post Share on other sites
Shag 90 Posted June 17, 2012 So you complain that aggroing zombies in wilderness = death, but agrroing zombies in built up areas is too easy to survive.How then to solve your issues?Make easier to avoid zombies in wilderness, and harder in cities? Do we then have a post complaining too easy in wilderness not hard enough in cities??Did this gem need a new thread? Share this post Link to post Share on other sites
Nelorzoul 0 Posted June 17, 2012 Yeah, this "gem" did need a new thread. This thread points out an issue with the level of ease regarding looting major coastal towns and, presumably, other towns in an unintentional way. In addition, it points out the flaws with the new los/zombie awareness changes. The new addition of los isn't useful enough in the wilderness - leading to unfair difficulty for those players who spawn in areas devoid of physical objects to los the enemies that they have no weapons to defeat.In cities, however, the issue is quite the opposite. The los system allows the player so much freedom with regard to avoiding the zombies that they can practically be filtered out as background noise. It's my honest opinion that the los system be removed until it's fine-tuned and the zombie awareness should be reset to the previous patch's awareness levels until an acceptable balance, or a more finely tuned los system, allows for these issues to be addressed. Share this post Link to post Share on other sites
KageStodder 15 Posted June 17, 2012 I dont get it. It should have been harder in city's and easier in the wilderness.. Wilderness = trees bushes and other natural occuring lifeforms that should make it easier to hide in... City = many zombies watching your every move. They should be able to know which building you enter. Share this post Link to post Share on other sites
benjamina 1 Posted June 17, 2012 I agree with OP. In-fact I did the same thing earlier. It's become a game of running aimlessly in town, not really worrying about zombies, and then logging in the forest when 3 trillion of them have seen you on a radar 2 miles outside a deer stand.. Share this post Link to post Share on other sites
pogoman979 4 Posted June 17, 2012 the fix for this is not being able to outrun zombies, i.e. when they catch up to you they shouldn't stop and miss their attack allowing you to get away again.Hopefully when all the new mocaped animations are implemented this issue will be fixed Share this post Link to post Share on other sites
Nelorzoul 0 Posted June 17, 2012 the fix for this is not being able to outrun zombies' date=' i.e. when they catch up to you they shouldn't stop and miss their attack allowing you to get away again.Hopefully when all the new mocaped animations are implemented this issue will be fixed[/quote']Yeah, maybe that's a possible fix for cities - but what of the wilderness? For the zombies to remain as perceptive as they are it needs to be much easier to lose them in the wilderness. Brush barely works - and it NEVER works if an enemy is directly on your ass, in which case you're incapable of escaping it and, without a weapon, also incapable of killing. In that situation your only option is to pray you find a building while you're running seemingly indefinitely as, with the indoor zombie slowing effect, the building is the only thing that will put enough distance between you and that zombie to allow los to remove him from you. Share this post Link to post Share on other sites
Solace (DayZ) 3 Posted June 17, 2012 Haha, I already use the "run through the cities looting without stopping" strategy, and 1.7.1 isn't even out yet. Share this post Link to post Share on other sites
pogoman979 4 Posted June 17, 2012 given zombies are faster than you, i think if you don't have a weapon and one sees you, short of there being some immediate cover nearby to hide in you should just be fucked.Try and think about it in terms of the 28 days later movie. What happens when one of the infected see you? You either kill them, or you die. The find a building thing is lame in itself because zombies slow to a walk, which is an engine limitation with breaks the whole thing even more. In an ideal world 80% of zombie encounters should result in your death unless you are far enough away to shoot them all before they reach you. As soon as one gets within spitting distance you should be fucked, as in reality it would pounce on you and start ripping you to shreds in seconds.EDIT: replace all instances of zombies with infected, keep forgetting! Share this post Link to post Share on other sites
vekien 84 Posted June 17, 2012 Haha' date=' I already use the "run through the cities looting without stopping" strategy, and 1.7.1 isn't even out yet.[/quote']huh? Yes it is... Share this post Link to post Share on other sites
Nelorzoul 0 Posted June 17, 2012 Haha' date=' I already use the "run through the cities looting without stopping" strategy, and 1.7.1 isn't even out yet.[/quote']Um. I hate to break it to you, but its been out for a while now. Share this post Link to post Share on other sites
Tekdrake 0 Posted June 17, 2012 It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. A person will hardly have any incentive to NOT just run around in towns anymore. Crouch-stealthing through ANY PLACE populated with zombies is simply not possible anymore, and crawl-stealthing involves too much more management. If you still "stealth" through the game after these tweaks, then you're a pathetic idiot trying desperately to justify this new patch. There's literally no other reason to. Share this post Link to post Share on other sites
Horrible_Sniper 11 Posted June 17, 2012 It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. A person will hardly have any incentive to NOT just run around in towns anymore. Crouch-stealthing through ANY PLACE populated with zombies is simply not possible anymore' date=' and crawl-stealthing involves too much more management. If you still "stealth" through the game after these tweaks, then you're a pathetic idiot trying desperately to justify this new patch. There's literally no other reason to.[/quote']Good, it was highly unrealistic being able to prone crawl within meters of zombies. Even being blind as a bat with poor hearing you could have seen and heard something crawling around you within spitting distance. Share this post Link to post Share on other sites
Rehtiossi 0 Posted June 17, 2012 I dont see this whole thing as a problem. In my mind the whole thing was implimented to stop people running around the shoreline and doing pvp even when it would almost certainly result in their death by challenging someone with a bigger gun. It wasn't as much a problem for the guy with the makarov but for the guy with the gun because he can't get anything from killing the makarov runner. Now you have to spend time for your first weapon, which means that by the time you got something you indeed have something to lose and not just respawn again with the makarov and go duel and hope for the best which should make you think twice about engaging when you got 90% chance of dying. And if your choice is to run to elektro or cherno and just keep running trough until you get a bullet in the head or find a weapon its fine. This is not really "competitive" game like battlefield and such with objectives and scoreboards. But each death I would get from doing so would be just because I made a poor choice and pretty much totally failed in the game. I know it's not hard to find a weapon and avoid zombies and players until you find one, its just a matter of you not wanting to adjust. Share this post Link to post Share on other sites
Nelorzoul 0 Posted June 17, 2012 given zombies are faster than you' date=' i think if you don't have a weapon and one sees you, short of there being some immediate cover nearby to hide in you should just be fucked.Try and think about it in terms of the 28 days later movie. What happens when one of the infected see you? You either kill them, or you die. The find a building thing is lame in itself because zombies slow to a walk, which is an engine limitation with breaks the whole thing even more. In an ideal world 80% of zombie encounters should result in your death unless you are far enough away to shoot them all before they reach you. As soon as one gets within spitting distance you should be fucked, as in reality it would pounce on you and start ripping you to shreds in seconds.EDIT: replace all instances of zombies with infected, keep forgetting![/quote']Well first, in terms of 28 Days Later - one of my favorite movies - that motherfucker would've gotten his ass beat if he pulled that shit outdoors instead of in the mansion at the end - kind of like how things are in DayZ right now with this patch. In addition, and not to be unduly rude, but any "reality" involving zombies and their capabilities to overwhelm any human being is purely speculative because, as of 6/17/2012, there has yet to be a zombie outbreak to test such a scenario.To address the actual issue now.I'm all for a challenge, that's why I like the survival aspect of this game so much, but there's nothing cool about being seen from miles away and then immediately being chased by 4million zombies with your only hope being found in actual solid cover. Brush cover, with respect to visibility to zombie AI, needs to be drastically improved. If you want to dip back into realism, then I don't see why you can't whip around and grapple with a zombie that's directly on your ass and thus you're incapable of hiding from. I mean, we can tread into the realism involved in certain things all day, but my bottom line opinion is that the los system and the new zombie ai awareness needs a lot of work. You used to be able to sneak past zombies and thus avoid incurring their aggression altogether, now that's much more difficult. The tradeoff for this change, however, was supposed to be that they are now easier to de-aggro by hiding from them. Well if anyone's supposed to be able to hide from them, then EVERYONE should be able to hide from them - not just players with access to buildings. If a zombie's on your ass why should the only way to lose him be to put distance on him by kiting him through a building and then los him? That's just retarded. So if you don't feel like dying, and you haven't found a weapon yet, just find a building and march on through. The way the system was before this patch allowed for you to simply just kill that one annoying zombie that was right on your ass instead, but now you're presented with the same situation and a worse solution - run for however long it takes to get indoors. That's not cool.Finally, when you actually ARE in a town, like I said in my first post of the thread, all you have to do is constantly run. Run from this building to that. Loot what you want during each stop. It doesn't matter if the entire antagonistic cast of Left 4 Dead is on your ass - they'll stop to catch their breath in the last building you entered. Now this wasn't a problem last patch because there was no los - so eventually these zombies would come out of the building again and hunt your ass down - awesome. Now, unfortunately, when you walk out of that building and turn a corner you're on a clean new slate, so just keep on running.I really did like the last patch's mechanics a whole lot more. Share this post Link to post Share on other sites
Strategos (DayZ) 190 Posted June 17, 2012 "It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. "That's ridiculous of course you can. Don't tell me you can't because i'm doing it. Share this post Link to post Share on other sites
usszim 35 Posted June 17, 2012 "It's not possible to stealth past zombies anymore. An entire major portion of the game based on it has disappeared now. "That's ridiculous of course you can. Don't tell me you can't because i'm doing it.Don't assume everyone is you. Share this post Link to post Share on other sites
Wüstenfuchs (DayZ) 105 Posted June 17, 2012 DayZ 1.7.1 Discussion - Others will be locked/deleted! Share this post Link to post Share on other sites