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mbainrot

Another idea: What packs can store be derrived from combined mass and volume

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5 members have voted

  1. 1. What do you think of this idea (rating 1-5)

    • Shit idea, the game is hard enough as it is.
      0
    • I like the base of the idea but needs more refinement
      3
    • I like it and you some how have managed to nail it in the head
      2
  2. 2. How should weights/sizes be indicated to the player

    • In numeric sense in the users locallaciltity (e.g. for imperial ones stuff like 500 cubic inches, 50 ounces/pounds, for metric ppls, cubic meters, kilograms, grams)
      1
    • In fuzzy sense (e.g. "The item is bulky and heavy", "The item is very light and small"
      1
    • Both - Show both regardless of player choice
      2
    • Both - Configurable
      1
    • Both - Fuzzy without anything special, numeric with equipment
      0
    • Both - Fuzzy without anything special, numeric but in guestimation
      0


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Ladies and Gentlemen, Boys and Girls... here we go another round of mbainrot's mental diarrhea :P

It is more than likely has already been suggested (maybe rocket should setup a JIRA like system (not necessarily JIRA) so these ideas can be tracked and merged more easily, maybe with helpers building search information to make it easier and more effective to search for existing suggestions)

Basically your backpacks, pockets, necklanlard space, snatchstraps, etc (for all intensive purposes I will call 'em cargo holds because the mechanics behind them are the same with cargo holds just on a smaller scale) 's capacity are determined by both the volume and mass of an item.

What would happen is when you load up your backpack is you get an indication of fuzzy weight (light as paper, "fairly light", little heavy, a bit heavy, fairly heavy, very heavy, ****ing heavy) of your packs weight.. if you make it too heavy then one of a few things (or several of a few things) happen.

  • You injure yourself (hurt your back, bust a knee, etc)
  • You can't get up (because the bag is too heavy)
  • You randomly fall over or is more susceptible to falling over due to the weight
  • Higher risk of random fracture (from falling, etc)
  • Lower fall thresholds when falling from a height (because the weight puts more stress on your body when you hit the ground)
  • The ass of the bag tears out because the stitching couldn't support the weight
  • The bag suffers more wear and tear
  • Your movement is slowed and you tire more easily
  • You get thirstier more easily, you get hungry more often (because its hard work hauling that heavy ****ing backpack you know)
  • When you run with a load in your back you are at risk of injury if the pack is not able to be properly secured (waist strap)
  • People have a harder time dragging your unconscious muppet body around because you have half of cherno in your bag (could be a good or a bad thing, depending on the situation)
  • Its harder to swim and you drown if you carry to much and end up in the drink and not ditch your pack.

I am sure many people who have studied at any institution in which different classes happen everyday and have not opted to use a locker know what I mean :)

Another extension of this and it will be interesting if the lets fly helicopters engine already does this... if you have too much weight in your vehicle (too many greedy barsteds hauling backbreaking loads) it adversely affects the performance of the vehicle (any where from making it harder to fly/drive to causing the vehicle to be unable to move (take off for a heli/plane, move for land based vehicles, capsize/sink boats)

Now of course this is all good and proper for me to dribble my grand designs for this game, Obviously given the highload of the developers its prob a low priority which is fair enough. Once the stand alone game comes out I hope that a publically documented mod wiki is available to enable code monkeys like me to be able to sink their teeth in and provide patches to the developers to enable a more streamlined development workflow.

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I sincerely doubt ANYONE could carry enough in a backpack to keep a helicopter/plane from lifting off.

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