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XanderB312

Dear rocket

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Dear rocket,

First of all, allow me to thank and congratulate you on crafting such a masterful and enjoyable game. I can quite honestly say I have never played anything like it, or that affords your particular brand of tension and excitement.

However, if I may express my mild consternation over your latest patch. I understand that you have put a great deal of effort into making the Walkers - zombies, zeds, geeks, monkeys, crouchers, crawlers - a more challenging factor in the gameplay. This, in itself, I feel is a good direction for the game to be taking, rather than the endless hoarding of items and vehicles outside of the map by bandits clans, and the main source of conflict and stockpiling of ammunition being required for player killing. I hope to see more of the teamwork between absolute strangers that I witnessed when I first began playing the game - as it was, shooting on sight anybody you did not know had become the norm, forcing me to play with a close group of friends as a squad and neutralising all players in our path as potential threats. We had been killed far too often by all kinds of player - beginners and adepts to make any other playstyle feasible.

The walking dead are now to be feared, and rightly so. However, some issues have not been addressed - their ability to teleport into rooms to attack players, their disregard for all forms of physical barriers between them and the player when attacking or acquiring targets has yet to be fully addressed, and this, coupled with their increased damage and alarming alacrity with which they are able to detect payers makes them almost too powerful. I must also mention their endless spawn rates in areas such as deer stands - showcased here their ability to acquire as a target a prone player from a distance in excess of 20m, and cause bleeding with almost every hit, their ability to hear silenced weapons at distances over 30m. I have seen two players trapped in a deerstand as their ammunition dwindled, fighting off an endlessly respawning horde of the milling, restless dead, instead of the usual three geeks spawning there.

I also wonder as to the fixes in helicopter crash sites in terms of loot, and finally end with a question - if myself and my friends found the sole remaining boat on a server, and sailed it out of the map to find a bandit tent city filled with stockpiled, farmed and possibly duplicated loot along with all of the rest of the maps boats, will the items we appropriated from the bandits spoils be removed from us or turned into Makarovs as you once threatened to do?

Thankyou for your time.

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