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Faggala

Post Processing effects/shaders (SA)

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Too me the arma 2 engine does have fairly good graphics but to me it feels like it's missing more cinematic/polished aspects. Theres a lot of awkward and silly looking things and bugs, I'm also guessing that the standalone will basically be the same with graphics since it's using almost the same engine. My idea is just to add more finisher graphical effects such as I'm guessing the easiest one to add in shaders.

You could turn these off in the options or there could just be one but they would have

differenthttp://i307.photobucket.com/albums/nn297/VIRUSsea/117shader4.jpg

The one in this picture is sepia but other ones such as grey filters or a more darker tinged one with a bit a dramatic overdose of red for blood could add greatly to dayz. Or even just adding different lighting like in this video

I'd just like something to make the graphics of the game feel more overall finished. It would add to the already awesome experience of DayZ creating more feeling and character into the game.

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It's actually using a pretty different engine that will make some fundamental changes to the core of the game and how things work. Offering you any specifics would be pure speculation though when it comes to individual aspects. A lot of work is being done to give the world a feel more authentic to DayZ, not long to wait now.

Edited by Fraggle

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Agreed. Here's a good example of the TOH engine being used in a demo, it's important to remember though that in this case it was used for a heli sim. The DayZ engine will use this as a base as far as I understand it but will be customised and optimised for DayZ. A familiar feel but more polished by far. Also remember that various things like the inventory are being re-written specifically for DayZ.

Edited by Fraggle

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Also, Arma 2 even now is capable of looking pretty good even by today's standards. The problem is that it's an old engine now and takes a beast of a machine to run it like that because it's not very well optimised, the SA will address this, here's an example:

Edited by Fraggle

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