Omaran 18 Posted December 11, 2012 I'm still seeing players getting banned for crashing the heli - I am running DayZ AntiHax and have changed everything to do with BIS_Effects_AirDestruction and BIS_Effects_Burn to log only in remoteexec.txt (I don't have DayZ AntiHax update this file).Am I missing something? I can't figure out why people are still getting banned? Share this post Link to post Share on other sites
Serious Stan 202 Posted December 11, 2012 Hello, i saw this a couple of days ago, and i dont remember the ban message completely but it had something to do with add_damage something.Its not the helicrash that bans them, same happens if they crash a car and dies or gets damage, they are banned for adding damage without a weapon.And pretty sure it is server dependant, only seen it on one server so far.Dont know if this help.... Share this post Link to post Share on other sites
ameo_koradi@hotmail.com 103 Posted December 11, 2012 Paste your txt/log file here. So we can help you. Share this post Link to post Share on other sites
lawlessbaron 3 Posted December 21, 2012 pretty much this can explain it Share this post Link to post Share on other sites
Omaran 18 Posted December 22, 2012 pretty much this can explain ithttp://gamerbuildz.c...s-a-bad-choice/Unforunately I have to agree, I had DayZ AntiHax and Gotcha running, even though I was sure I had changed all the BIS lines so there would be no ban DAH did still ban. I'm just sticking to Gotcha now. Share this post Link to post Share on other sites
lawlessbaron 3 Posted December 30, 2012 Unforunately I have to agree, I had DayZ AntiHax and Gotcha running, even though I was sure I had changed all the BIS lines so there would be no ban DAH did still ban. I'm just sticking to Gotcha now.Yea thats true Gotcha seems to work well Share this post Link to post Share on other sites
haunted_graffiti 0 Posted January 22, 2013 I have a buddy that was banned from my server. He crashed a helicoptor and suffered a minor injury. He also got banned because of it. What exactly do I need to change to prevent that from happening again? Thanks1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="_this spawn fnc_plyrHit;"5 "draw"5 "hint"5 "create"5 "add"5 "remove"5 "delete"5 "set"5 "play"5 "clear"5 "disable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 "copy"5 "switch"5 "text"5 "init"5 "hide"5 "group"5 "icon"5 "marker"5 "server"5 "compile"5 "loadFile"5 "say"5 "call"5 "move" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 "chat"5 "fade"5 "action"5 "exec"5 "mission"5 "kb"5 "side"5 "show"5 "task"5 "allow" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"5 "enable" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';"1 "spawn" !="spawn BIS_Effects_AirDestruction" !="spawn BIS_Effects_AirDestructionStage2" !="spawn BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction" !="_this spawn fnc_plyrHit;"5 "for"1 "this" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !="_v setVehicleInit format [\"[this, %1, %2,false,true]spawn BIS_Effects_Burn\",_int, _t];" !="_v setVehicleInit \"[this] spawn BIS_Effects_AirDestruction\";" !="_this spawn fnc_plyrHit;"1 "format"5 "skip"5 "fail"5 "force"5 "parse"5 "terminate"5 "start"5 "eventhandler"5 "loading"5 "remoteControl"5 "toString"5 "toArray"5 "ctrlset"5 "rland"5 "trigger"//5 "dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];" //+21 "BIS_Effects" //kicking not needed anymore, monitoring only1 "BIS_" !="BIS_Effects_AirDestruction" !="BIS_Effects_AirDestructionStage2" !="BIS_Effects_Burn" !="[this] spawn BIS_Effects_AirDestruction"5 "box"5 "Mine"5 "ARTY_"5 "SADARM_"5 "LASER_"5 "WP_"5 "_MLRS"5 "_81"5 "_82"5 "-105"5 "_120"5 "_122"5 "_227"1 "Bo_"5 "_AA"5 "_AT"5 "_80"5 "_57"5 "_85"5 "_100"5 "_125"5 "_30"5 "_ied"5 "_CRV7"5 "_MEEWS"5 "_SMAW"5 "_GRAD"5 "_yakB"5 "beeeh"5 "hreh"5 "local_sefFuel"5 "local_gutObject"5 "object_setFixServer"5 "object_delLocal"5 "fnc_vehicleEventHandler"5 "player_humanityChange"5 "fnc_usec_damageBleed"5 "player_medBandage"5 "player_medInject"5 "player_medEpi"5 "player_medTransfuse"5 "player_medMorphine"5 "player_medPainkiller"5 "fnc_usec_damageHandler"5 "fnc_usec_damageVehicle"5 "fnc_usec_damageType"5 "dayzplayermorph"5 "server_playerMorph"5 "hiveupdateresu"//all below detected already by above//5 "removeAllWeapons"//5 "removeAllItems"//5 "hideObject"//5 "deleteCollection"//5 "getPlayerUID"//5 "setPos"//5 "setDir"//5 "setVector"//5 "deleteVehicle"//5 "createMine"//5 "setDamage"//5 "setDammage"//5 "setHit"//5 "GroupIcon"//5 "setMarker"//5 "addWaypoint"//5 "createMarker"//5 "clearMagazine"//5 "clearWeapon"//5 "addAmmo"//5 "ejectPlayer"//5 "setUnconscious"//5 "disableUserInput"//5 "copyFromClipboard"//5 "copyToClipboard"//5 "serverCommand"//5 "playMusic"//5 "playSound"//5 "createSoundSource"//5 "moveIn"//5 "vehicleinit"//5 "processinit"//5 "addMPEventHandler"//5 "addAction"//5 "addEventHandler"//5 "playMove"//5 "playAction"//5 "switchMove"//5 "titleText"//5 "cutText"//5 "createLocation"//1 "" Share this post Link to post Share on other sites